F21: Juvenile Jumpers
Contents
Juvenile Jumpers
Abstract
Doodle Jump is an endless platform game in which there are enemies and obstacles on various platforms. It is a single-player game. The doodle is a four-legged creature and has a trunk that he uses to shoot at enemies. The objective of the game is to go as high as you can without falling while avoiding/killing monsters and random obstacles. After each level, the difficulty of the game increases with more enemies and obstacles.
Objectives & Introduction
The idea is to build the doodle jump game on a 64x64 RGB LED Screen. The game is played using a joystick. The doodle keeps on jumping and its direction can be controlled using left and right control of the joystick, which can also be used in forward and backward direction as gun to shoot the monsters. MP3 decoder is used for different sound effects in the background of game.
Team Members & Responsibilities
Ritika Beniwal
- MP3 decoder driver
- Game Logic
- PCB designing
- WiKi page handling
Anuja Sapkal
- Joystick driver
- Game Logic
- PCB designing
- WiKi page handling
Sourab Gupta
- LED driver
- Game Logic
- PCB designing
- WiKi page handling
Schedule
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Parts List and Cost
Item# | Part Name | Part Supplier | Quantity | Cost |
---|---|---|---|---|
1 |
64x64 RGB LED Matrix |
1 |
$ 87.4 | |
2 |
Sjtwo board |
1 |
$ 50 | |
3 |
Two-axis Joystick |
1 |
$ 4.25 | |
4 |
MP3 Decoder |
1 |
$ 8.05 | |
5 |
Power Supply |
1 |
$ 7.99 | |
6 |
PCB |
5 |
$14.21 |
Design & Implementation
Juvenile Jumpers game is designed using SJ-Two board and RGB LED Matrix to see the visuals. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.
Hardware Design
All the essential hardware is retained using a printed circuit board. For this game, we have designed a two-layer PCB. The schematic and board layout for the PCB is designed using Autodesk's Eagle software and fabrication vendor is JLPCB.
LED MATRIX
MP3 Decoder
Dual Axis Joystick
This project uses the joystick to control the movements of the jumper and a switch on the joystick is used to start the game. The joystick provides the analog output, therefore the joystick is connected to ADC pins of the SJTwo board.
Hardware Interface
Software Design
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Implementation
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Testing & Technical Challenges
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<Bug/issue name>
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Conclusion
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Project Video
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Project Source Code
References
Acknowledgement
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References Used
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Appendix
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