F22: Embedded Gamers
Contents
Grading Criteria
- How well is Software & Hardware Design described?
- How well can this report be used to reproduce this project?
- Code Quality
- Overall Report Quality:
- Software Block Diagrams
- Hardware Block Diagrams
- Schematic Quality
- Quality of technical challenges and solutions adopted.
Project Title
Guardians of the Galaxy
Abstract
A horizontal type of space invader game. Players can control the spaceship on the screen composed of an LED matrix in a rectangular shape. The spaceship can shoot horizontally from left to right in order to destroy its enemies. The entire map will flow in the opposite direction of where the spaceship is flying. The speed of the map flow and the number of enemies will increase at higher difficulty levels. The spaceship takes damage from colliding with enemies themselves or their bullets. The game will end when the health of the controlled spaceship is depleted.
Objectives & Introduction
Technical Responsibilities
Administrative Roles | ||||
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Bruce Jiang | |||
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Bruce Jiang | |||
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Ritu Patil | |||
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Bruce Jiang | |||
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Bruce Jiang & Ritu Patil | |||
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Bruce Jiang & Phil Bloxom |
Administrative Responsibilities
Administrative Roles | ||||
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Ritu Patil | |||
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Bruce Jiang | |||
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Phil Bloxom | |||
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Bruce Jiang | |||
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Ritu Patil |
Schedule
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Bill of Materials (General Parts)
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PART MODEL & SOURCE |
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Design & ImplementationThe design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation. Hardware DesignDiscuss your hardware design here. Show detailed schematics, and the interface here. Hardware InterfaceIn this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project. Software DesignShow your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it. ImplementationThis section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation. Testing & Technical ChallengesDescribe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project. Include sub-sections that list out a problem and solution, such as: <Bug/issue name>Discuss the issue and resolution. ConclusionConclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge? Project VideoUpload a video of your project and post the link here. Project Source CodeReferencesAcknowledgementAny acknowledgement that you may wish to provide can be included here. References UsedList any references used in project. AppendixYou can list the references you used. |