F20: Maddening Marbles

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Maddening Marbles

Abstract

The player must maneuver a “marble” through a maze within a time limit. There will be multiple stages. Tilting the game board will move the marble through the maze. Colliding with walls will stop the marble, and touching certain objects will make the marble respawn at the beginning of the stage. There will be items the player can pick up to increase the time limit. Play ends when the timer runs out.

Objectives & Introduction

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Team Members & Responsibilities

  • Scott LoCascio
    • Game timer
    • LED Matrix driver implementation
    • Game graphics
    • Case/housing for project
  • Francesco Vescio
    • Gameplay and concept
    • Collision logic
    • LED Matrix driver design
    • Motion controls

Schedule

Week# Start Date End Date Task Status
1
  • 11/16/2020
  • 11/16/2020
  • 11/21/2020
  • 11/21/2020
  • 11/16/2020
  • 11/18/2020
  • 11/22/2020
  • 11/22/2020
  • Read previous projects, gather information and discuss among the group members
  • Order necessary parts
  • Create GitLab repository for project
  • Read and familiarize ourselves with LED Matrix Datasheet
  • Design project header files
  • Completed
  • Completed
  • Completed
  • Completed
  • Completed
2
  • 11/23/2020
  • 11/24/2020
  • 12/08/2020
  • 12/02/2020
  • Finalize wiki schedule
  • Develop graphics driver for LED matrix and implement initial game objects
  • Completed
  • Completed
3
  • 12/04/2020
  • 12/04/2020
  • 12/05/2020
  • 12/05/2020
  • 12/05/2020
  • 12/04/2020
  • 12/04/2020
  • 12/08/2020
  • 12/08/2020
  • 12/08/2020
  • Game object movement logic designed and implemented
  • Game object collision designed
  • Game object collision implemented
  • Motion controls designed and implemented
  • Testing and debugging controls and collision
  • Completed
  • Completed
  • Completed
  • Completed
  • Completed
4
  • 12/07/2020
  • 12/07/2020
  • 12/07/2020
  • 12/08/2020
  • 12/08/2020
  • 12/08/2020
  • Design and implement game timer
  • Design mazes and goals
  • Update game logic to switch stages and handle game loss
  • Completed
  • In progress
  • In progress
5
  • 12/14/2020
  • 12/17/2020
  • Final Demo
  • Upload gameplay video
  • Finalize wiki page
  • Push final code to GitLab repo
  • Not started
  • Not started
  • Not started
  • Not started


Parts List & Cost

Quantity Item cost
1 5-Volt 20-Amp Power Supply $20
1 64x32 RGB LED Matrix $74
1 SJTwo Microcontroller $50

Design & Implementation

Hardware Design

The hardware for this project consists of an SJTwo microcontroller, an LED matrix and a power supply. The microcontroller handles the game logic, drives the display, and interfaces with its on-board accelerometer to control the game.

Hardware Interface

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Software Design

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Implementation

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Testing & Technical Challenges

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<Bug/issue name>

Discuss the issue and resolution.

Conclusion

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Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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