Difference between revisions of "F21: Juvenile Jumpers"
Proj user6 (talk | contribs) (→Abstract) |
Proj user6 (talk | contribs) (→Dual Axis Joystick) |
||
Line 294: | Line 294: | ||
=== MP3 Decoder === | === MP3 Decoder === | ||
=== Dual Axis Joystick === | === Dual Axis Joystick === | ||
+ | This project uses the joystick to control the movements of the jumper and a switch on the joystick is used to start the game. The joystick provides the analog output, therefore the joystick is connected to ADC pins of the SJTwo board. | ||
=== Hardware Interface === | === Hardware Interface === |
Revision as of 07:14, 15 December 2021
Contents
Doodle Jump
Abstract
Doodle Jump is an endless platform game in which there are enemies and obstacles on various platforms. It is a single-player game. The doodle is a four legged creature and has a trunk that he uses to shoot at enemies. The objective of the game is to go as high as you can without falling while avoiding/killing monsters and random obstacles. After each level, difficulty of the game increases with more number of enemies and obstacles.
Objectives & Introduction
The idea is to build the doodle jump game on a 64x64 RGB LED Screen. The game is played using a joystick. The doodle keeps on jumping and its direction can be controlled using left and right control of the joystick, which can also be used in forward and backward direction as gun to shoot the monsters. MP3 decoder is used for different sound effects in the background of game.
Team Members & Responsibilities
Ritika Beniwal
- MP3 decoder driver
- Game Logic
- PCB designing
- WiKi page handling
Anuja Sapkal
- Joystick driver
- Game Logic
- PCB designing
- WiKi page handling
Sourab Gupta
- LED driver
- Game Logic
- PCB designing
- WiKi page handling
Schedule
Week# | Start Date | End Date | Task | Status |
---|---|---|---|---|
1 |
|
|
|
|
2 |
|
|
|
|
3 |
|
|
|
|
4 |
|
|
|
|
5 |
|
|
|
|
6 |
|
|
|
|
7 |
|
|
|
|
8 |
|
|
|
|
8 |
|
|
|
|
9 |
|
|
|
|
Parts List and Cost
Item# | Part Name | Part Supplier | Quantity | Cost |
---|---|---|---|---|
1 |
64x64 RGB LED Matrix |
1 |
$ 87.4 | |
2 |
Sjtwo board |
1 |
$ 50 | |
3 |
Two-axis Joystick |
1 |
$ 4.25 | |
4 |
MP3 Decoder |
1 |
$ 8.05 | |
5 |
Power Supply |
1 |
$ 7.99 | |
6 |
PCB |
5 |
$14.21 |
Design & Implementation
Juvenile Jumpers game is designed using SJ-Two board and RGB LED Matrix to see the visuals. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.
Hardware Design
All the essential hardware is retained using a printed circuit board. For this game, we have designed a two-layer PCB. The schematic and board layout for the PCB is designed using Autodesk's Eagle software and fabrication vendor is JLPCB.
LED MATRIX
MP3 Decoder
Dual Axis Joystick
This project uses the joystick to control the movements of the jumper and a switch on the joystick is used to start the game. The joystick provides the analog output, therefore the joystick is connected to ADC pins of the SJTwo board.
Hardware Interface
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Upload a video of your project and post the link here.
Project Source Code
References
Acknowledgement
Any acknowledgement that you may wish to provide can be included here.
References Used
List any references used in project.
Appendix
You can list the references you used.