Difference between revisions of "F21: Juvenile Jumpers"
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All the essential hardware is retained using a printed circuit board. For this game, we have designed a two-layer PCB. The schematic and board layout for the PCB is designed using Autodesk's Eagle software. The PCB is fabricated by JLCPCB. | All the essential hardware is retained using a printed circuit board. For this game, we have designed a two-layer PCB. The schematic and board layout for the PCB is designed using Autodesk's Eagle software. The PCB is fabricated by JLCPCB. | ||
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=== Hardware Interface === | === Hardware Interface === |
Revision as of 03:02, 13 December 2021
Contents
Project Title
Doodle Jump
Abstract
Doodle Jump is an endless platform game in which there are enemies and obstacles on various platforms. It can be played by an individual. The doodle is a four legged creature and has a trunk that he uses to shoot at enemies. The objective of the game is to go as high as you can without falling while avoiding/killing monsters and random obstacles. After each level, difficulty of the game increases with more number of enemies and obstacles.
Objectives & Introduction
The idea is to build the doodle jump game on a 64x64 RGB LED Screen. The game is played using a button and a joystick. The doodle keeps on jumping and its direction can be controlled using the joystick interfaced with the SJ-two board. MP3 decoder is used for background music.
Team Members & Responsibilities
Ritika Beniwal
- MP3 decoder driver
- Game Logic
- PCB designing
- WiKi page handling
Anuja Sapkal
- Joystick driver
- Game Logic
- PCB designing
- WiKi page handling
Sourab Gupta
- LED driver
- Game Logic
- PCB designing
- WiKi page handling
Schedule
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Parts List and Cost
Item# | Part Name | Part Supplier | Quantity | Cost |
---|---|---|---|---|
1 |
64x64 RGB LED Matrix |
1 |
$ 87.4 | |
2 |
Sjtwo board |
1 |
$ 50 | |
3 |
Two-axis Joystick |
1 |
$ 4.25 | |
4 |
MP3 Decoder |
1 |
$ 8.05 | |
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Power Supply |
1 |
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PCB |
5 |
$14.21 |
Design & Implementation
Juvenile Jumpers game is designed using SJ-Two board and RGB LED Matrix to see the visuals. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.
Hardware Design
All the essential hardware is retained using a printed circuit board. For this game, we have designed a two-layer PCB. The schematic and board layout for the PCB is designed using Autodesk's Eagle software. The PCB is fabricated by JLCPCB.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Upload a video of your project and post the link here.
Project Source Code
References
Acknowledgement
Any acknowledgement that you may wish to provide can be included here.
References Used
List any references used in project.
Appendix
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