Difference between revisions of "F21: Skeh-lleybones"
Proj user3 (talk | contribs) (→Schedule) |
Proj user3 (talk | contribs) (→Schedule) |
||
Line 38: | Line 38: | ||
! scope="row"| 1 | ! scope="row"| 1 | ||
| | | | ||
− | * | + | * 11/1/2021 |
− | |||
| | | | ||
− | * | + | * 11/5/2021 |
− | |||
| | | | ||
* Read previous projects, gather information and discuss among the group members. | * Read previous projects, gather information and discuss among the group members. | ||
* Create GitLab repository for project | * Create GitLab repository for project | ||
+ | * Finalize Parts list | ||
| | | | ||
* <span style="color:green">Completed</span> | * <span style="color:green">Completed</span> | ||
− | * <span style="color: | + | * <span style="color:green">Completed</span> |
+ | * <span style="color:green">Completed</span> | ||
|- | |- | ||
! scope="row"| 2 | ! scope="row"| 2 | ||
| | | | ||
− | * | + | *11/5/2021 |
| | | | ||
− | * | + | *11/9/2021 |
| | | | ||
− | * | + | * All parts ordered |
+ | * Decide final pinout | ||
+ | * PCB generated and ordered | ||
| | | | ||
+ | * <span style="color:green">Completed</span> | ||
+ | * <span style="color:orange">In progress</span> | ||
* <span style="color:orange">In progress</span> | * <span style="color:orange">In progress</span> | ||
|- | |- | ||
! scope="row"| 3 | ! scope="row"| 3 | ||
| | | | ||
− | * | + | *11/9/2021 |
| | | | ||
− | * | + | *11/12/2021 |
| | | | ||
− | * | + | * Simple display driver finished (display pixel at given coordinate) |
+ | * Finalize game design (powerups, scoring system, boss?) | ||
| | | | ||
* <span style="color:red">Not started</span> | * <span style="color:red">Not started</span> | ||
− | + | * <span style="color:red">Not started</span> | |
− | |||
|- | |- | ||
! scope="row"| 4 | ! scope="row"| 4 | ||
| | | | ||
− | * | + | * 11/12/2021 |
| | | | ||
− | * 11/ | + | * 11/17/2021 |
| | | | ||
− | * | + | * Fully functional display driver |
+ | * Game menu finish | ||
+ | * Preliminary enclosure design | ||
| | | | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
* <span style="color:red">Not started</span> | * <span style="color:red">Not started</span> | ||
|- | |- | ||
! scope="row"| 5 | ! scope="row"| 5 | ||
| | | | ||
− | *11/ | + | *11/17/2021 |
− | |||
− | |||
− | |||
| | | | ||
− | *11/ | + | *11/26/2021 |
− | |||
− | |||
− | |||
| | | | ||
− | * | + | * Basic game implementation finished |
− | * | + | * Verify PCB |
− | * | + | * Enclosure design finalized |
− | |||
| | | | ||
− | |||
− | |||
* <span style="color:red">Not started</span> | * <span style="color:red">Not started</span> | ||
* <span style="color:red">Not started</span> | * <span style="color:red">Not started</span> | ||
Line 108: | Line 107: | ||
! scope="row"| 6 | ! scope="row"| 6 | ||
| | | | ||
− | *11/ | + | *11/26/2021 |
| | | | ||
− | * | + | *12/3/2021 |
| | | | ||
− | * | + | * Enclosure printed and tested |
− | * | + | * Final game implementation finished |
− | |||
| | | | ||
− | |||
* <span style="color:red">Not started</span> | * <span style="color:red">Not started</span> | ||
* <span style="color:red">Not started</span> | * <span style="color:red">Not started</span> | ||
Line 122: | Line 119: | ||
! scope="row"| 7 | ! scope="row"| 7 | ||
| | | | ||
− | * | + | * 12/3/2021 |
− | |||
| | | | ||
− | * | + | * 12/10/2021 |
| | | | ||
− | * | + | * Free week to allow for schedule shifting |
− | * | + | * Bug fixes |
| | | | ||
− | |||
* <span style="color:red">Not started</span> | * <span style="color:red">Not started</span> | ||
|- | |- | ||
! scope="row"| 8 | ! scope="row"| 8 | ||
| | | | ||
− | * | + | * 12/10/2021 |
| | | | ||
− | * 12/ | + | * 12/16/2021 |
| | | | ||
− | + | * Finish wiki report | |
− | * | ||
− | |||
− | |||
− | |||
| | | | ||
− | |||
− | |||
* <span style="color:red">Not started</span> | * <span style="color:red">Not started</span> | ||
|- | |- | ||
! scope="row"| 9 | ! scope="row"| 9 | ||
| | | | ||
− | * 12/ | + | * 12/16/2021 |
| | | | ||
− | * 12/ | + | * 12/18/2021 |
| | | | ||
− | * | + | * Demo |
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* <span style="color:red">Not started</span> | * <span style="color:red">Not started</span> | ||
|- | |- |
Revision as of 06:08, 8 November 2021
Contents
Grading Criteria
- How well is Software & Hardware Design described?
- How well can this report be used to reproduce this project?
- Code Quality
- Overall Report Quality:
- Software Block Diagrams
- Hardware Block Diagrams
- Schematic Quality
- Quality of technical challenges and solutions adopted.
Block Breaker
Block Breaker is a fun game in which you control a paddle and destroy blocks with a moving ball. The player controlled paddle deflects the ball at different angles to target different blocks and destroy them.
Objectives & Introduction
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
Team Members & Responsibilities
Prabhjyot Obhi
- Objectives here
Justin Stokes
- Objectives here
Manas Abhyankar
- Objectives here
Schedule
Week# | Start Date | End Date | Task | Status |
---|---|---|---|---|
1 |
|
|
|
|
2 |
|
|
|
|
3 |
|
|
|
|
4 |
|
|
|
|
5 |
|
|
|
|
6 |
|
|
|
|
7 |
|
|
|
|
8 |
|
|
|
|
9 |
|
|
|
|
Parts List & Cost
- PLACEHOLDER**
It worked out well when we put a table here that listed various things, like our part name, a description, purchase source, and price.
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Upload a video of your project and post the link here.
Project Source Code
References
Acknowledgement
Any acknowledgement that you may wish to provide can be included here.
References Used
List any references used in project.
Appendix
You can list the references you used.