Difference between revisions of "F21: Juvenile Jumpers"
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=== Dual Axis Joystick === | === Dual Axis Joystick === | ||
This project uses the joystick to control the movements of the jumper and a switch on the joystick is used to start the game. The joystick is connected to ADC pins of the SJTwo board. | This project uses the joystick to control the movements of the jumper and a switch on the joystick is used to start the game. The joystick is connected to ADC pins of the SJTwo board. | ||
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+ | [[File:joystick.JPG|400px|thumb|center|Dual Axis Joystick]] | ||
=== Hardware Interface === | === Hardware Interface === |
Revision as of 06:57, 15 December 2021
Contents
Doodle Jump
Abstract
Doodle Jump is an endless platform game in which there are enemies and obstacles on various platforms. It is a single-player game. The doodle is a four legged creature and has a trunk that he uses to shoot at enemies. The objective of the game is to go as high as you can without falling while avoiding/killing monsters and random obstacles. After each level, difficulty of the game increases with more number of enemies and obstacles.
Objectives & Introduction
The idea is to build the doodle jump game on a 64x64 RGB LED Screen. The game is played using a button and a joystick. The doodle keeps on jumping and its direction can be controlled using the joystick interfaced with the SJ-two board. MP3 decoder is used for background music.
Team Members & Responsibilities
Ritika Beniwal
- MP3 decoder driver
- Game Logic
- PCB designing
- WiKi page handling
Anuja Sapkal
- Joystick driver
- Game Logic
- PCB designing
- WiKi page handling
Sourab Gupta
- LED driver
- Game Logic
- PCB designing
- WiKi page handling
Schedule
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Parts List and Cost
Item# | Part Name | Part Supplier | Quantity | Cost |
---|---|---|---|---|
1 |
64x64 RGB LED Matrix |
1 |
$ 87.4 | |
2 |
Sjtwo board |
1 |
$ 50 | |
3 |
Two-axis Joystick |
1 |
$ 4.25 | |
4 |
MP3 Decoder |
1 |
$ 8.05 | |
5 |
Power Supply |
1 |
$ 7.99 | |
6 |
PCB |
5 |
$14.21 |
Design & Implementation
Juvenile Jumpers game is designed using SJ-Two board and RGB LED Matrix to see the visuals. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.
Hardware Design
All the essential hardware is retained using a printed circuit board. For this game, we have designed a two-layer PCB. The schematic and board layout for the PCB is designed using Autodesk's Eagle software. The PCB is fabricated by JLCPCB.
LED MATRIX
MP3 Decoder
Dual Axis Joystick
This project uses the joystick to control the movements of the jumper and a switch on the joystick is used to start the game. The joystick is connected to ADC pins of the SJTwo board.
Hardware Interface
Software Design
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Implementation
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Testing & Technical Challenges
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<Bug/issue name>
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Conclusion
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Project Video
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Project Source Code
References
Acknowledgement
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References Used
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Appendix
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