Difference between revisions of "F21: Juvenile Jumpers"

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(Objectives & Introduction)
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== Objectives & Introduction ==
 
== Objectives & Introduction ==
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
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The idea is to build the doodle jump game on a 64x64 RGB LED Screen. The game will be played using a button and a joystick. The doodle will jump when the switch is pressed and its direction will be controlled using the joystick interfaced with the SJ-two board. MP3 decoder will be used for background music.
  
 
=== Team Members & Responsibilities ===
 
=== Team Members & Responsibilities ===

Revision as of 15:14, 9 November 2021

Project Title

Doodle Jump

Abstract

Doodle Jump is an endless platform game in which there are enemies and obstacles on various platforms. It can be played by an individual. The doodle is a four legged creature and has a trunk that he uses to shoot at enemies. The objective of the game is to go as high as you can without falling while avoiding/killing monsters and random obstacles. After each level, difficulty of the game increases with more number of enemies and obstacles.

Objectives & Introduction

The idea is to build the doodle jump game on a 64x64 RGB LED Screen. The game will be played using a button and a joystick. The doodle will jump when the switch is pressed and its direction will be controlled using the joystick interfaced with the SJ-two board. MP3 decoder will be used for background music.

Team Members & Responsibilities

Ritika Beniwal

  • MP3 decoder driver
  • Game Logic
  • PCB designing
  • WiKi page handling

Anuja Sapkal

  • Joystick driver
  • Game Logic
  • PCB designing
  • WiKi page handling

Sourab Gupta

  • LED driver
  • Game Logic
  • PCB designing
  • WiKi page handling

Schedule

Week# Start Date End Date Task Status
1
  • 09/25/2021
  • 09/28/2021
  • Read previous projects, gather information. Come up with an idea
  • Completed
2
  • 10/19/2021
  • 10/26/2021
  • Order necessary parts
  • Create Gitlab repository
  • In Progress
  • Not started
3
  • 10/26/2021
  • 11/02/2021
  • Read and familiarize with LED Matrix Datasheet
  • Start working on Led driver
  • Start working on Joystick Driver
  • Start working on MP3 Decoder
  • Not started
  • Not started
  • Not started
  • Not started
4
  • 11/02/2021
  • 11/09/2021
  • Finalize the game logic
  • Complete the Led Driver
  • Complete the Joystick Driver
  • Complete the MP3 Decoder
  • Not started
  • Not started
  • Not started
  • Not started
5
  • 11/09/2021
  • 11/16/2021
  • Finalize wiki schedule
  • Order circuit boards components and complete the design for printing
  • Not started
  • Not started
6
  • 11/16/2021
  • 11/23/2021
  • Integration of circuit boards and microcontroller
  • Work on Game logic development
  • Testing and debugging the game logic
  • Not started
  • Not started
  • Not started
7
  • 11/23/2021
  • 11/30/2021
  • Integrate game logic code with LED matrix
  • Integrate game sounds with game logic
  • Not started
  • Not started
8
  • 11/30/2021
  • 12/06/2021
  • Keep working on the game logic
  • Testing
  • Bug fixes
  • Update the wiki page.
  • Not started
  • Not started
  • Not started
  • Not started
9
  • 12/06/2021
  • 12/15/2021
  • Finalize the gameplay
  • Ready for demo
  • Update the wiki page.
  • Not started
  • Not started
  • Not started


Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

You can list the references you used.