S18: Smart Rock Paper Scissors

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Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Hand gesture controlled rock paper scissors game.

Abstract

This project recreates the classic Rock,Paper, Scissors game using a LED Matrix to display and keep track of scoring, and wireless gloves to record the user input. The LED Matrix helps users to know what round they are on, what the score is, as well as provide prompts of when to give the Rock, Paper or Scissors signal. The Smart aspect of the system also allows users to play against a computer player. The wireless gloves utilize Bluetooth modules and flex sensors to detect the player input and feed that input into the game logic and game controller.

Objectives & Introduction

Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.

Team Members & Responsibilities

  • Josh Skow
    • System Integration
    • PCB
  • Kaustubh Jawalekar
    • Bluetooth
    • Glove, Sensors
  • Kevin Gadek
    • LED Display
  • Akinfemi Aluko
    • Bluetooth
    • Glove, Sensors
  • Sarvpreet Singh
    • LED Display

Schedule

Show a simple table or figures that show your scheduled as planned before you started working on the project. Then in another table column, write down the actual schedule so that readers can see the planned vs. actual goals. The point of the schedule is for readers to assess how to pace themselves if they are doing a similar project.

Week# Date Task Actual
1 03/20 Submit Project Proposal Completed.

Had to modify project proposal from original submission.

2 03/27 Determine project architecture Completed.
3 04/03 Order Parts Completed.
4 04/10 Begin work on Display, Bluetooth

Begin work on PCB.

Begin testing glove sensors.

Completed.
5 04/17 Write multiple lines on Display Successfully

Set Bluetooth device to master mode

Read valid data from flex sensor

Completed.

Had to purchase a Bluetooth module that supports master mode.

6 04/24 Draw full image on Display.

Complete Bluetooth logic.

Begin working on game logic and game state machine.

Begin assembling glove and sensors to mount on wrist.

Finish PCB, and submit PCB layout to fab.

Completed? Problems Encountered?
7 05/01 Finalize glove design, and wrist mounting.

Finish Display logic.

Finalize game logic.

Receive PCB from fab, populate and test PCB.

Completed? Problems Encountered?
8 05/08 Test for edge cases with game logic.

Fine tune display images for game.

Add game features if time permits.

Re-work PCB as needed based on testing.

Completed? Problems Encountered?
9 05/15 Complete final project documentation.

Prepare project for demo.

Completed? Problems Encountered?
10 05/22 Finish debugging project for demo. Completed? Problems Encountered?

Parts List & Cost

Part Name Description Link Quantity Cost
32x32 RGB LED Matrix 32x32 Matrix to display game https://www.adafruit.com/product/2026 1 $44.95
Bluetooth HC-05 Module Bluetooth module with master mode capability https://www.velleman.eu/products/view/?id=435518 2 $14.95


Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

You can list the references you used.