Difference between revisions of "S15: Wizard's Chess System"

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=== Hardware Interface ===
 
=== Hardware Interface ===
In this section, you can describe how your hardware communicates, such as which BUSes usedYou can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.
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The chess game is hosted on a Beaglebone Black (BBB). The BBB is a  open-source hardware single-board computer that runs an embedded Linux.  The game is ran in Node.JS, and ran as a local host such that any computer device can connect to it and play the gameAs plays are made on the chess game, the changes in moves are processed, and a string is transmitted over UART to the SJ-One board.  The SJ-One interprets the string, and translates these to physical moves.  By commanding the stepper motors, it moves chess pieces to reflect the changes made in game.
  
 
=== Software Design ===
 
=== Software Design ===

Revision as of 00:51, 25 May 2015

Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Abstract

The purpose of this project is to create an automated chessboard, displaying moves made by users playing chess. The web application server will be hosted on a Beaglebone Black. Users log in and play a chess game hosted using Node.js. As moves are made on the web app,the pieces will be physically moved on the chessboard.

Objectives & Introduction

Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.

Team Members & Responsibilities

  • Yaron Alexandrovich
    • Case Design, XY Plotter driver on SJOne Board, FreeRTOS Environment
  • Emil Kurian
    • Case Design, XY Plotter driver on SJOne Board, FreeRTOS Environment
  • Gerard Ramos
    • Web Server, Case Design, Electromagnet, Chess Pieces
  • Fred Sun
    • Web Server, Case Design, Electromagnet, Chess Pieces

Schedule

Week Start Date End Date Task Status
1 3/27/2015 4/10/2015 Finish building XY Plotter Completed
2 4/12/2015 4/26/2015 Build casing and chessboard In Progress
3 4/12/2015 4/19/2015 Build/Control Electromagnet In Progress
4 4/12/2015 4/15/2015 Find/Buy appropriate magnets Completed
5 4/12/2015 4/19/2015 Write drivers for XY-Plotter Completed
6 4/12/2015 4/19/2015 Design web application GUI (Front-end) Completed
7 4/12/2015 4/26/2015 Host Web Server on Campus Completed
8 4/19/2015 4/26/2015 3D print chess pieces + attach magnets to pieces In Progress
9 4/19/2015 5/3/2015 Develop Web Server Back-end Completed
10 4/26/2015 5/3/2015 Write functions for plotter to move chess pieces In Progress
11 5/3/2015 5/10/2015 Setup communication protocol between SJOne and Web Server In Progress
12 5/3/2015 5/17/2015 FreeRTOS Environment In Progress
13 5/15/2015 5/23/2015 Debug, Debug, Debug In Progress

Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.


XY Plotter Hardware

Top View of XY Plotter
Close Up 1
Close up 2

Computer Aided Design Chess Pieces

Chess Pieces for the Board

Hardware Interface

The chess game is hosted on a Beaglebone Black (BBB). The BBB is a open-source hardware single-board computer that runs an embedded Linux. The game is ran in Node.JS, and ran as a local host such that any computer device can connect to it and play the game. As plays are made on the chess game, the changes in moves are processed, and a string is transmitted over UART to the SJ-One board. The SJ-One interprets the string, and translates these to physical moves. By commanding the stepper motors, it moves chess pieces to reflect the changes made in game.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

My Issue #1

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

You can list the references you used.