F22: xGameCreate

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Revision as of 05:43, 9 December 2022 by Proj user6 (talk | contribs) (Design & Implementation)

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Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Whack-a-mole

Abtract

Whac-a-Mole is a fun arcade game in which the player hits plastic moles with a hammer as soon as it appears out of their hole, to score points. We will be recreating the same old game with some modifications. Instead of plastic moles and a hammer, we will be using a LED Matrix to display mole-like characters and touch sensors to imitate the hammer. The scoring will be based on the no of moles you hit and how accurately you hit. We will be designing three levels and after each level, the difficulty of the game will rise.

Objectives & Introduction

  • The aim of the game is to hit as many moles as possible as they appear out of the holes
  • There will be three lives and the speed and complexity of the game increase as the score goes up.
  • If you miss a mole you lose a life
  • Based on how many moles you hit your score will increase.
  • The LED matrix is used to create the 12-mole-hole-like animation and the moles appear randomly in some holes.
  • ITO-coated PET is used for receiving the touch input (hitting the mole).
  • A speaker is used to play background music, and sound clips when you hit a mole.

Team Members & Technical Responsibilities

  • Stephen Oneto
    • Graphics Driver Implementation
    • Game logic design
    • Enclosure design and 3D printing
    • Battery regulatory circuit design
  • Yatish Koul
    • MP3 Driver Implementation
    • Integrating MP3 module with the Game
    • Game logic design

Schedule

Week# Start Date End Date Task Status
1
  • 10/13/2022
  • 10/22/2022
  • Read Past projects to get some design ideas
  • Finalize our choice of game
  • Game Design
  • Confirm functionalities of the game
  • Decide the parts & material for our project
  • Completed
  • Completed
  • Completed
  • Completed
  • Completed
2
  • 10/23/2022
  • 10/29/2022
  • Create a project Wiki page
  • Study previous projects
  • Order parts
  • Completed
  • Completed
  • Completed
3
  • 10/30/2022
  • 11/5/2022
  • Create Git repository
  • Test whether all the components are working properly
  • Read and familiarize with the datasheets of the components
  • Completed
  • Completed
  • Completed
4
  • 10/31/2022
  • 11/12/2022
  • Draw schematic
  • Design game character
  • Develop graphics driver for LED matrix
  • Develop Driver for audio
  • Develop Driver for touch sensors
  • Completed
  • Completed
  • Completed
  • Completed
  • Completed
5
  • 11/13/2022
  • 11/19/2022
  • Test and debug the driver functionality
  • Hardware integration
  • Display game Character on the screen
  • Completed
  • Completed
  • Completed
6
  • 11/20/2022
  • 11/26/2022
  • Game score design
  • Integrate game sound with the background music
  • Completed
  • Completed
7
  • 11/27/2022
  • 12/3/2022
  • Test & bug fix
  • Design Game enclosure
  • In Progress
  • In Progress
8
  • 12/04/2022
  • 12/10/2022
  • Fine-tuning timing and logic
  • Improve and add animations as necessary
  • Finalizing the video game
  • Update the wiki page.
  • In Progress
  • In Progress
  • In Progress
  • In Progress
9
  • 12/11/2022
  • 12/15/2022
  • Prepare for the Final Project DEMO
  • Prepare project video
  • Wrap up Wiki page & Project submission
  • Final demo
  • Not started
  • Not started
  • Not started
  • Not started

Materials Used (General Parts)

Part Name Part Model & Source Quantity Cost Per Unit (USD)
  • Micro-Controller SJ2 Board
  • SJ2 Board (Purchased from Preet Kang)
  • 1
  • 50.00
  • RGB LED MATRIX
  • 64X64 RGB - 2.5mm Pitch
  • 1
  • 54.95
  • Power Supply
  • Universal AC Adapter
  • 1
  • 11.99
  • ITO Coated Pet Plastic
  • ITO (100mm X 200mm)
  • 2
  • 20.00
  • Touch Sensor Breakout
  • 12-Key Capacitive Touch Sensor Breakout
  • 1
  • 7.95
  • Speaker
  • 3" Diameter-4Ohm 3 Watt
  • 1
  • 1.95
  • Audio Decoding Player Module
  • Hiletgo MP3 Decode Module
  • 1
  • 6.49

Design & Implementation

Hardware Design

Schematic whack a mole.png

Hardware Interface

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

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Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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