F22: xGameCreate

From Embedded Systems Learning Academy
Revision as of 17:12, 18 October 2022 by Proj user6 (talk | contribs) (Abstract)

Jump to: navigation, search

Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Whack-a-mole

Abstract

Whac- a-Mole is a fun arcade game in which the player hits plastic moles with a hammer as soon as it appears out of its hole, to score points. We will be recreating the same old game with some modifications. Instead of plastic moles and a hammer, we will be using a LED Matrix to display mole-like characters and touch sensors to imitate the hammer. The scoring will be based on the no of moles you hit and how accurately you hit. We will be designing three levels and after each level, the difficulty of the game will rise.

Objectives & Introduction

Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.

Team Members & Responsibilities

  • Karthigai Amutha Ezhilarasu
  • Stephen Oneto
  • Yatish Koul


Schedule

Week# Start Date End Date Task Status
1
  • 10/03/2022
  • 10/8/2022
  • Read Past projects to get some design ideas
  • Finalize our choice of game
  • Game Design
  • Confirm functionalities of the game
  • Decide the parts & material for our project
  • Completed
  • Completed
  • Completed
  • Completed
  • Completed
2
  • 10/10/2022
  • 10/15/2022
  • Create a project Wiki page
  • Study previous projects
  • Order parts
  • Completed
  • In progress
  • In progress
3
  • 10/17/2022
  • 10/22/2022
  • Draw schematic
  • Create Git repository
  • Test whether all the components are working properly
  • Read and familiarize with the datasheets of the components
  • Not started
  • Not started
  • Not started
  • Not started


4
  • 10/31/2022
  • 11/05/2022
  • Design game character
  • Develop graphics driver for LED matrix
  • Develop Driver for audio.
  • Test and debug the driver functionality.
  • Not started
  • Not started
  • Not started
  • Not started
5
  • 11/07/2022
  • 11/12/2022
  • Integrate game sound with the background music
  • Display game Character on the screen
  • Game score design
  • Not started
  • Not started
  • Not started
6
  • 11/14/2022
  • 11/19/2022
  • Integrate Game logic with music and animations.
  • Design menu screens, song selection
  • Design PCB
  • Design Game enclosure.
  • Not started
  • Not started
  • Not started
  • Not started
7
  • 11/21/2022
  • 11/26/2022
  • Test & bug fix
  • Fine tuning timing and logic
  • Improve and add animations as necessary
  • Not started
  • Not started
  • Not started
8
  • 11/28/2022
  • 12/03/2022
  • Finalizing the video game
  • Update the wiki page.
  • Not started
  • Not started
  • Not started
9
  • 12/05/2022
  • 12/10/2022
  • Prepare for the Final Project DEMO
  • Wrap up Wiki page & Project submission
  • Not started
  • Not started
10
  • 12/11/2022
  • 12/11/2022
  • Final Demo
  • Update the wiki page(if needed)
  • Not started
  • Not started


Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

You can list the references you used.