F21: Sons of Ultron

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BUBBLE TROUBLE.jpeg

Project Title

Bubble Trouble

The Sons

Abstract

Clear all the bubbles and get yourself out of trouble !! “Bubble Trouble” is a fun game where each time you hit a big bubble, it will split up into two smaller ones. Avoid the bubbles as they bounce through the level. Race against time, collect all the traps and power-ups you can use to be the best at this game. Do you have what it takes to be the ultimate bubble shooter?. This is all displayed in the LED matrix acting as the screen. Use your spike gun to pop all the bubbles from the largest to the smallest bits. Can you clear each level?.

Objectives & Introduction

Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.

Technical Responsibilities

Administrative Roles
  • Game Logic Development
Rishabh Gupta & Vilas Dhuri & Saharsh Shivhare
  • PCB Design
Vilas Dhuri
  • LED Display Driver
Rishabh Gupta
  • Graphics Driver
Rishabh Gupta & Vilas Dhuri & Saharsh Shivhare
  • Splash Screen Graphics Driver
Vilas Dhuri & Saharsh Shivhare
  • MP3 Decoder
Saharsh Shivhare
  • Hardware Integration
Vilas Dhuri & Saharsh Shivhare


Administrative Responsibilities

Administrative Roles
  • Team Leader
Rishabh Gupta
  • Git Repository Managers
Rishabh Gupta
  • Code Reviewers
Rishabh Gupta & Vilas Dhuri & Saharsh Shivhare
  • Wiki Report Manager
Vilas Dhuri
  • Bill of Materials Manager
Saharsh Shivhare


Schedule

Week# Start Date End Date Task Status
1
  • 10/12/2021
  • 11/5/2021
  • 10/18/2021
  • 11/5/2021
  • Read previous projects, gather information, and discuss among the group members.
  • Create a GitLab repository for the project.
  • Completed
2
  • 10/16/2021
  • 11/6/2021
  • Order necessary parts
  • In Progress
3
  • 10/25/2021
  • 11/03/2021
  • Read and familiarize with LED Matrix Datasheet.
  • Completed


4
  • 10/30/2021
  • 11/07/2021
  • Develop graphics driver for LED matrix and implement initial game objects
  • Game Start-up Screen.
  • Completed
5
  • 11/09/2021
  • 11/09/2021
  • 11/09/2021
  • 11/09/2021
  • Finalize wiki schedule
  • Circuit Simulation in EasyEDA/Eagle Tool
  • In Progress
  • In Progress
6
  • 11/16/2021
  • 11/22/2021 (Estimated)
  • Integration of circuit boards and microcontroller
  • Game logic development
  • Testing and debugging the game logic
  • Not started
  • In progress
  • In Progress
7
  • 11/23/2020
  • 11/29/2020
  • Integrate game logic code with LED matrix
  • Integrate game sounds with game logic
  • Not started
  • Not started
8
  • 11/30/2020
  • 12/06/2020
  • Integrate subsystem
  • Finalizing the video game
  • Update the wiki page.
  • Not started
  • Not started
  • Not started
9
  • 12/07/2020
  • 12/13/2020
  • Address bugs during testing of integrated system
  • Test pause/play functionality
  • Not started
  • Not started
  • Not started
10
  • 12/16/2020
  • 12/14/2020
  • 12/14/2020
  • 12/14/2020
  • 12/16/2020
  • 12/16/2020
  • 12/16/2020
  • 12/16/2020
  • Final Demo
  • Update Gitlab repo with final code.
  • Update test video.
  • Update the wiki page.
  • Not started
  • Not started
  • Not started
  • Not started


Parts List & Cost

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Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

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Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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