F20: Treasure Diver

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Treasure Diver

Abstract

Treasure Diver is a single player game in which the player descends into watery depths on the hunt for treasure. The player must dodge obstacles and enemy creatures all while collecting treasure along the way. While descending the player is able to attack enemies at a range which in turn may give them power ups such as extra air, faster move speed, or temporary invincibility. When they reach the bottom they can collect the Motherlode. After that they have to ascend the cavern and make it out with all their treasure in one piece. Hitting an enemy or obstacle causes the player to lose air and a treasure chest and when their air hits zero it’s game over. At the end of a level the player is given a score based on treasure collected, remaining air, and the amount of enemies destroyed.

Objectives

Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.

Introduction

Team Members & Responsibilities

Treasure Diver GitLab

  • Ameer Ali GitLab LinkedIn
    • LED Matrix Driver
    • Matrix Graphics Development
    • Game Logic Development
    • Gameplay Design
    • Wiki Page Management
  • Jesus De Haro GitLab LinkedIn
    • Game Pad Controller
    • MP3 Decoder Driver
    • Matrix Graphics Development
    • PCB Design
    • GitLab Repo Management
  • Nicholas Kaiser GitLab LinkedIn
    • HC05 Bluetooth Driver and Interface
    • Matrix Collision Detection Development
    • CAD Enclosure Design
    • PCB Design
    • Wiki Page Management


Schedule

Week # Start Date End Date Task Status
1 9/27/2020 10/3/2020
  • Decide on day/time for weekly meetings
  • Decide on 2 game ideas
  • Decide on using wireless or wired controllers
  • Decide on PCB software and manufacturer to order from
  • Finalize parts list
  • Setup splitwise account for cost sharing
  • Discuss 3D printing options
  • Break project up into tasks and begin assigning tasks to team members
  • Setup team GitLab repo with master and working master branches
  • Submit Project Proposal assignment
  • Completed
  • Completed
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2 10/4/2020 10/10/2020
  • Read past semester reports to decide on parts vendors
  • Completed
3 10/11/2020 10/17/2020
  • Choose game based on Preet's Project Proposal feedback
  • Submit Group Questions assignment
  • Choose top picks for roles and responsibilities
  • Finish schedule rough draft and upload to Wiki report
  • Completed
  • Completed
  • Completed
  • Completed
4 10/18/2020 10/24/2020
  • Assign project tasks to team members
  • Order project parts
  • Submit Wiki schedule assignment
  • Complete project GitLab Repo setup
  • Obtain datasheets for all parts and upload to team Google Drive folder
  • Brainstorm gameplay, rules, and level design on paper
  • Completed
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5 10/25/2020 10/31/2020
  • Read datasheets and conduct research for driver writing
  • Plan CAD enclosure design on paper
  • Finalize gameplay, rules, and level design on paper
  • Completed
  • Completed
  • Completed
6 11/1/2020 11/7/2020
  • Parts arrive
  • Test all parts to ensure proper functionality
  • Begin developing graphics driver for LED matrix
  • Begin developing MP3 decoder board driver
  • Begin developing bluetooth board driver
  • Finalize CAD enclosure design on paper and begin designing in AutoCAD software
  • Completed
  • Completed
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7 11/8/2020 11/14/2020
  • LED matrix can light a pixel(s) at specified locations
  • LED matrix can display our game character and obstacles
  • MP3 decoder can play a song from the SD card
  • MP3 decoder can play/pause, jump to next/previous song, and increase/decrease volume
  • Bluetooth modules can send controls data back and forth between game pad board and master board
  • Controls data can be accessed using "get" and "set" API
  • Plan PCB design on paper
  • Game pad controller can read joystick and accelerometer values and detect switch presses
  • Completed
  • Completed
  • Completed
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8 11/15/2020 11/21/2020
  • Decide how to handle each collision detection case (character/enemy, bullet/enemy, etc.)
  • MP3 decoder folder structure is finalized
  • MP3 decoder can play a song at a specified index
  • Analog thumbstick and accelerometer values are read by game pad board and sent over bluetooth
  • Button press logic is implemented on game pad board and sent over bluetooth
  • Finish enclosure design in AutoCAD software and start printing
  • Order PCB components (resistors, capacitors, etc.)
  • Finalize PCB design on paper and design in PCB software
  • Completed
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9 11/22/2020 11/28/2020
  • LED matrix side bar data (health, power ups) is displayed and updates correctly
  • LED matrix displays character orientation correctly depending on current movement direction
  • Controller input (joystick or accelerometer) option is implemented on game pad controller
  • Character moves on LED matrix based on received direction controls
  • Bullet moves on LED matrix when button is pressed
  • Finalize PCB design in software and order PCB
  • Completed
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10 11/29/2020 12/5/2020
  • LED matrix menu screens and game over screens are implemented on matrix
  • Volume controls in menu are implemented
  • Integrate circuitry with 3D printed enclosure
  • PCB arrives, conduct PCB testing to ensure proper connections
  • Solder PCB and integrate with existing project circuitry
  • LED matrix can scroll to next screen when character reaches the bottom of current screen
  • Finalize MP3 track selection for each screen and during gameplay
  • Collision detection logic is fully functional and displays correctly on LED matrix
  • Completed
  • Completed
  • Completed
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11 12/6/2020 12/12/2020
  • Finish rough draft of project report
  • Write gameplay logic code on master controller. Gameplay logic should update the score and status bar items correctly
  • LED matrix graphics design for all levels is complete
  • MP3 decoder plays correct song/track during gameplay and for each menu/game over screen
  • Gameplay state machine switches to next state based on user button presses and gameplay progression
12 12/13/2020 12/19/2020
  • Film demo video and upload. Create link on Wiki report
  • Demo Day
  • Finalize project report and submit


Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Design & Implementation

Insert diagram of all modules connected to each sj2 board (using pictures of actual modules)

PCB Design

Brief description. Insert PCB schematics and pictures of actual pcbs

CAD Enclosures Design

Brief description. Insert CAD design screenshots and pics of actual enclosures

RGB LED Matrix

Brief description of what this module does. Insert diagram of led matrix connected to sj2 (using pictures of actual modules)

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here. In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Use a flowchart(s)

Implementation

Short code snippets or pseudo-code with explanations

MP3 Decoder

The YX5300 MP3 Music Player Module is used in the project to play music at the menu, gameplay and at the Victory/Gameover screen. Although we use it to decode MP3 files, it can also decode MAV files. This board contains a slot for SD card mounting, which we command the module to read from. Insert diagram of MP3 decoder connected to sj2 (using pictures of actual modules)

Image of MP3 Decoder board used in our project from Amazon

Hardware Design

This module is easy to interface since it only uses UART pins (Rx and Tx), excluding the Vcc and Ground. This board was able to be powered with the 3.3V power from the SJ2 board. The MP3 decoder was connected to 2 SJ2 pins....(to be continued). Discuss your hardware design here. Show detailed schematics, and the interface here. In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Connection diagram of MP3 decoder to SJ2 board.


Software Design

For ease of code reading, memory was unionized so it may be accessed as an array and by variable names that correspond to the command packet format that is specified in the module's datasheet. Use a flowchart(s)

Implementation

The datasheet specifies the command packet to the MP3 decoder to be a minimum size of 8 bytes composed of the START, VERSION, LENGTH, COMMAND, FEEDBACK, DATA (min of 2 bytes), and END bytes. To make the implementation self explanatory and easy to use (via array), the commands were placed in a unionized memory location (shown below). This approach made it easier

typedef struct {
  uint8_t bytes[8]; ///< 8 bytes of a mp3 decoder message
} mp3_decoder__command_t;

typedef union {
  mp3_decoder__command_t decoder_command; ///< 64-bit command message to decoder
  struct {
    uint64_t start_byte : 8;    // Will be set to 0x7E
    uint64_t version_byte : 8;  // Will be set to 0xFF
    uint64_t data_length : 8;   // Will be set to 0x06
    uint64_t command_byte : 8;  // Varies
    uint64_t feedback_byte : 8; // Will be set to 0x00
    uint64_t data_byte0 : 8;    // Varies
    uint64_t data_byte1 : 8;    // Varies
    uint64_t end_byte : 8;      // Will be set to 0xxEF
  } decoder_command_byte;
} mp3_decoder__msg_t;

The commands were structured as an enum for dedicated functions to use in setting command_byte in the command packet via decoder_command_byte members. Once the command is set, the packet is accessed as an array to simplify sending over UART.

Bluetooth Interface

Brief description of what this module does. Insert diagram of bluetooth connected to each sj2 (using pictures of actual modules)

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here. In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Use a flowchart(s)

Implementation

(Short code snippets or pseudo-code with explanations)

Game Pad Controller

Brief description of what this module does. Insert diagram of joystick and buttons connected to sj2 (using pictures of actual modules) The main components in Game Pad controller are a joystick, accelerometer, two buttons, and bluetooth. The controller is used to send commands and control Steve (the main character) in Treasure Diver, along with navigation of the menus, with the joystick or the SJ2's on-board accelerometer (user's choice). With bluetooth on the game pad, the controller is wireless.

Amazon image of the joystick
On-board accelerometer

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here. In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Schematic of Game Pad controller

Software Design

Use a flowchart(s)

Implementation

Short code snippets or pseudo-code with explanations

Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

CAD Enclosures Design

  • Discuss issue and resolution 1.
  • Discuss issue and resolution 2.
  • Discuss issue and resolution n.

PCB Design

  • Discuss issue and resolution 1.
  • Discuss issue and resolution 2.
  • Discuss issue and resolution n.

LED Matrix

  • Discuss issue and resolution 1.
  • Discuss issue and resolution 2.
  • Discuss issue and resolution n.

MP3 Decoder

  • The datasheet lacks some information and clarity on initializing the module and with some of the commands. When first using it, non of the commands appeared to work or have any effect. The issue was resolved after sending the command to select a device, which was not explicitly stated in the datasheet. Once this command is first sent, the MP3 decoder now begins accepting commands.
  • Discuss issue and resolution 2.
  • Discuss issue and resolution n.

Bluetooth Interface

  • Discuss issue and resolution 1.
  • Discuss issue and resolution 2.
  • Discuss issue and resolution n.

Game Pad Controller

  • Discuss issue and resolution 1.
  • Discuss issue and resolution 2.
  • Discuss issue and resolution n.

Advice for Future Students

CAD Enclosures Design

  • Advice/tip #1
  • Advice/tip #2
  • Advice/tip #n

PCB Design

  • Use EasyEDA to design your PCBs. It has an auto-routing feature so you don't have to perform any routing by hand which saves you so much time. It also automatically converts your schematic to components that you just "drag and drop" onto your PCB while the connections are automatically maintained.
  • Order your PCBs from JLCPCB (integrated into EasyEDA). You'll get them in 1 week.
  • In EasyEDA, may sure you check the connections for each footprint you're using. Sometimes the footprint's pinout won't exactly match your schematic.
  • Advice/tip #n

LED Matrix

  • Advice/tip #1
  • Advice/tip #2
  • Advice/tip #n

MP3 Decoder

  • Advice/tip #1
  • Advice/tip #2
  • Advice/tip #n

Bluetooth Interface

  • Advice/tip #1
  • Advice/tip #2
  • Advice/tip #n

Game Pad Controller

  • Advice/tip #1
  • Advice/tip #2
  • Advice/tip #n

General

  • Advice/tip #1
  • Advice/tip #2
  • Advice/tip #n

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

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