F20: Jubeat

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Revision as of 19:05, 13 November 2020 by Proj user9 (talk | contribs) (Schedule)

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Game photo

Project Title

Introduction

Jubeat is a music game uses an arrangement of a 3x4 grid for the game play. An animation pops up on each grid according to the beat of the song. The player has to use his fingers to tap on the screen and catch the animation in time. Different scores will be given depending on when the player catch the animation. Tapes can be judged as PERFECT, GOOD, OK, and MISS.

Objectives & Introduction

Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.

Team Members & Responsibilities

  • Ka In Ng
    • Git Admin
  • Tyler Tran
  • Srikar Narapureddy

Schedule

Week# Date Task Status
0 10/13/2020
  • Read Past projects to get some design ideas
  • Finalize our choice of game
  • Game Design
  • Confirm functionalities of the game
  • Decide the parts & material for our project
  • completed
  • completed
  • completed
  • completed
  • completed
1 10/21/2020
  • Study previous projects
  • Create project Wiki page
  • Order parts
  • completed
  • completed
  • completed
2 10/28/2020
  • Acquire & test all parts and sensors
  • Review Datasheet of the capacitive sensor
  • Review Datasheet of the LED Matrix
  • Review Datasheet of the mp3 player module
  • completed
  • completed
  • completed
  • completed
3 11/4/2020
  • PCB and circuit connection on Eagle
  • Create Git repository
  • Capacitive touch sensor detects finger tapes
  • Audio module plays the music from SD card
  • Develop Driver for LED matrix.
  • Develop Driver for capacitive touch matrix.
  • Not started
  • Completed
  • Completed
  • Completed
  • in progress
  • in progress
4 11/11/2020
  • Develop Driver for audio.
  • Test and debug the driver functionality.
  • Design basic game animations.
  • Design basic game flow and logic with each capacitive sensing activity.
  • Completed
  • in progress
  • Not started
  • Not started
5 11/18/2020
  • Integrate Game logic with music and animations.
  • Fine tune game timings and scoring
  • Design PCB and game enclosure.
Not started
6 11/24/2020
  • Integrate Game logic with music and animations.
  • Design menu screens, song selection
  • Design and add frequency based animations
Not started
7 12/1/2020
  • Test & bug fix
  • Continue fine tuning timing and logic
  • Improve and add animations as necessary
Not started
8 12/8/2020
  • Prepare Final Project DEMO
  • Wrap up Wiki page & Project submission
Not started

Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

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Project Source Code

References

Acknowledgement

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References Used

List any references used in project.

Appendix

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