F20: Corona Run

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Project Title: CORONA Run

Game Cover::

CMPE244 F20 T4.png

Abstract

CORONA Run is a game designed for every one (Not PG-13 Rated) to have a good time during this pandemic. Inspired by the current real-life pandemic situation and the game "Minion Rush", the main objective of this game is to avoid CORONA virus. As the game progresses, the player will encounter not only the virus, but also power-ups that provide the player with temporary immunity to the virus. The score of the player will depend on how long the player can survive the game.

Objectives & Introduction

The main objective of this project is to use SJ2 board as the center of our project. To create a properly working game, the game must be able to:

  • Detect collision with CORONA virus to end the game
  • Provide the player with power-ups when the player touches it
  • Keep track of the score

There are some requirements that must be used when creating the game, such as:

  • Utilizing FreeRTOS to run the game on SJ2 Board
  • Utilizing accelerometer to control the game

Team Members & Responsibilities

Schedule

Week# Date Task Actual
1 09/16
  • Form Project Group
  • Setup first meeting on 09/18
  • Completed
  • Completed
2 09/18
  • Brainstorming project ideas
  • List project parts/equipment
  • Deciding on LED Matrix resolution
  • Completed
  • Completed
  • Completed
3 09/26 Project Proposal Submission Completed
4 10/13
  • Group assignments
  • Project approved by Prof. Preetpal Kang
  • Review previous CMPE244 projects
  • Completed
  • Completed
  • Completed
5 10/19
  • Order LED Matrix
  • Creating the game cover page
  • Wiki Schedule
  • Completed
  • Completed
  • Completed
6 10/23
  • Review datasheet for components
  • Finalizing gameplay, challenges, score system
  • Setup Git Repo
  • Discussing each member possible role
  • Setup weekly schedule
  • In Progress
  • Complete
  • In Progress
  • In Progress
  • Complete
7 10/25
  • Assigning each member role
  • Design FSM for the game
  • LED Matrix arrived (supposedly)
  • In Progress
  • In Progress
  • In Progress
8 10/30
  • Configuring LED Matrix and SJ2 Board
  • Configuring Accelerometer and SJ2 Board
  • Configuring OLED Display
  • In Progress
  • In Progress
  • In Progress
9 11/1 - 11/7
  • Display on OLED "Corona Run" title
  • Working on player animation
  • Working on corona virus animation
  • Working on mask power-up animation
  • Working on hand sanitizer animation
  • Design the track
  • In Progress
  • In Progress
  • In Progress
  • In Progress
  • In Progress
  • In Progress
10 11/8 - 11/14
  • Working on controller of the game
  • Working on score mechanism of the game
  • In Progress
  • In Progress
11 11/15 - 11/28
  • Design the main menu and the game over display
  • Working on collision detection
  • Working on difficulty of the game
  • Working on randomization for enemy and power ups
  • In Progress
  • In Progress
  • In Progress
  • In Progress
12 11/29 - 12/5
  • Start looking for bugs and debugging process
  • If none found, add easter eggs to the game
  • In Progress
  • In Progress
13 12/6 - 12/12
  • Cleaning code and uploading to Git repo
  • Create notes on problems encountered and what could be added to the game
  • In Progress
  • In Progress
14 12/15
  • Demo in CMPE244
  • In Progress

Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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