F18: baem geim

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Revision as of 17:51, 16 November 2018 by Proj user10 (talk | contribs) (Parts List & Cost)

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Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

baem geim - Snake Game Reborn

Snake.jpg

Abstract

beim geim is revived, most amusing snake game where player maneuvers a line which grows in length by consuming dots as food, with the line itself and wall as obstacle. The player's points augment when snake consumes food. The game is over if snake comes in contact with itself or against the wall. The game is designed using two SJone LPC1758 microcontroller boards one each to drive 32x32 LED Matrix and Joystick module. They communicate wirelessly through RF Nordic transceiver.

Objectives & Introduction

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Team Members & Responsibilities

  • Bharath Vyas Balasubramanyam
    • Driver for Nordic Wireless and Joystick
  • Neeraj Dhavale
    • Driver for LED Matrix
  • Sudharshan Aithal
    • Design of Game Algorithm
  • Vignesh Kumar Venkateshwar
    • Managing Wiki and PCB Design and Driver for Joystick

Schedule

Week# Date Task Status Actual Completion Date
1 09/22/2018
  • Reviewed previous projects of CMPE 244 on Socialledge.
  • Brainstormed ideas and came up with 3 proposals.
  • Completed
  • Completed
  • 09/25/2018
2 09/30/2018
  • Had detailed discussion on second set of project ideas involving LED Matrix.
  • Came up with 2 game projects, prepared abstracts and submitted them for review.
  • Completed
  • Completed
  • 10/02/2018
3 10/06/2018
  • With approved baem geim proposal, discussed approach and list of components.
  • Prepared schedule for project flow.
  • Completed
  • Completed
  • 10/07/2018
4 10/13/2018
  • Division project into modules and assignment of responsibilities for each module to individual team member.
  • Order of essential components to kickstart project work.
  • Completed
  • Completed
  • 10/14/2018
5 10/20/2018
  • Tested LED Matrix using Dash charger, however power was insufficient as a result of which random patterns were generated.
  • Realized requirement of Female Barrel Jack adapter and 5V/4A power supply for complete illumination.
  • Completed
  • Completed
  • 10/21/2018
6 10/27/2018
  • Initiated driver for LED Matrix to display characters/desired pattern.
  • Systematically drafted steps for flow of the game and initiated design of algorithm for snake movement.
  • Completed
  • Completed
  • 11/14/2018
  • 11/10/2018
7 11/03/2018
  • Discussed challenges in writing the complete driver for LED Matrix, switched to the approach of modifying pre-existing library as per requirements.
  • Finalized Joystick module for input,snake control and placed order.
  • Completed
  • Completed
  • 11/04/2018
8 11/10/2018
  • Understand working of Joystick Module and implement simple driver to control directions and push button for game start.
  • Download EagleCAD software for design of schematic and layout. Further explore various options available.
  • Completed
  • Completed
  • 11/15/2018
  • 11/12/2018
9 11/13/2018
  • To read the datasheet of Nordic wireless and understand high level API's used.
  • Finalize components to be on PCB and kickstart with schematic.
  • In Progress
  • In Progress
10 11/17/18
11 11/24/18


Parts List & Cost

Item# Part Description Manufacturer Qty Cost
1 SJOne LPC1758 Microcontroller Board Preet 2 $160.00
2 32x32 RGB LED Matrix Amazon [1] 1 $56.00
3 5V/4A Power Adapter Amazon [2] 1 $8.99
4 DC Barrel Jack Adapter - Female Fry's Electronics [3] 1 $2.90
5 Osepp Joystick Module Fry's Electronics [4] 1 $6.54
6 Total
$234.43

Design & Implementation

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Hardware Design

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Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

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<Bug/issue name>

Discuss the issue and resolution.

Conclusion

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Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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