Difference between revisions of "F18: Zero Zero UFO"

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(Team Members & Responsibilities)
(Parts List & Cost)
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| SJOne Board
 
| SJOne Board
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| Preet
 
| $80
 
| $80
 
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! scope="row"| 2
 
| 64x64 LED Matrix
 
| 64x64 LED Matrix
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| Adafruit
 
| $74.95
 
| $74.95
 
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! scope="row"| 3
 
| Level Shifters
 
| Level Shifters
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| Mouser Electronics
 
| $2.95
 
| $2.95
 
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| Power Jack
 
| Power Jack
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| Excess Solutions
 
| $6.99
 
| $6.99
 
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Revision as of 23:47, 19 November 2018

Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Zero Zero UFO

Abstract

Bringing a classic game back to life using Embedded Processors and FreeRTOS will help bring a new take to the basic handheld game. We decided to develop the UFO survival game. The objective is to keep the UFO flying for as long as you can whilst avoiding randomly generated obstacles and the other players ufo. The players will control their respective UFOs with the help of the "Accelerometer" sensor present on the SJone board. The ufo can move in either of these directions; Upward, Downward, Forward, Backward , to avoid crashing. The obstacles will move from Right to Left but the Players' UFOs will stay in the field of vision, i.e. they will always be on the screen. The obstacles will have random spacing and random size, testing the users focus. Player who survives longer wins the Game.

Objectives & Introduction

Team Members & Responsibilities

  • Neel Patel
    • LCD Interfacing
    • UFO algorithm
    • Start Screen
  • Aman Chandan
    • Wireless Communications
    • Accelerometer value filtering
  • Oliver Zhu
    • Wireless Communication
  • Himanshu Gunjal
    • LCD Interfacing
    • Start Screen
    • Random Obstacle Algorithm
  • Pooja Baviskar
    • PCB Design
    • Accelerometer Value Filtering

Schedule

Week# Date Task Activities Status Completion Date
1 10/16/18
  • Order Components
  • Finish ordering all the components required for this.
  • Distribute individual project module.
  • Completed
  • Completed
  • 10/17/18
  • 10/17/18
2 10/23/18
  • Interface LCD Display
  • Write algorithm for displaying the Start Screen.
  • Write algorithm for displaying a UFO on the RGB matrix.
  • Completed
  • Completed
  • 11/12/18
  • 11/13/18
3 10/30/18
  • Move UFO and Establish Wireless Communication.
  • Move UFO in y-axis
  • Beta test Wireless communications (Send a message wirelessly between boards).
  • Completed
  • In-Progress
  • 11/14/18
4 11/6/18
  • Wireless Communication Established and Obstacle Generation.
  • Send accelerometer coordinates wirelessly.
  • Write an algorithm to Generate obstacles Randomly and move them.
  • In-Progress
  • Completed
  • 11/15/18
5 11/13/18
  • PCB schematics
  • Finish PCB schematics.
  • Order PCB.
  • In-Progress
  • In-Progress
6 11/20/18
  • Collision Detection
  • Finish collision detection algorithm to End Game when UFO collides with any obstacle
  • In-Progress
7 11/27/18
  • Adding Second Player
  • Using the Second Board add another Player on the RGB matrix.
  • Send accelerometer values from the second board.
8 12/4/18
  • Cosmetic Detailing
  • Use Cardboards to finish the project and make it look like a product.
  • Complete Wiki Report
9 12/8/18
  • Final Tweeks.
  • Final Bug Fixes and troubleshooting.
  • Complete Wiki Report and Demo.

Parts List & Cost

Sr No# Part Source Price
1 SJOne Board Preet $80
2 64x64 LED Matrix Adafruit $74.95
3 Level Shifters Mouser Electronics $2.95
4 Power Jack Excess Solutions $6.99

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

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