Difference between revisions of "F18: Two Zero Four Eight"

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(Team Members & Responsibilities)
(Schedule)
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* Work on high-level implementation
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* Deciding the game strategy
 
 
* Dividing Individual responsibilities and tasks
 
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* Initial schematic design
 
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* Completed
 
* Completed
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* Initial PCB design
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* Initial PCB Layout design
* Interfacing LED Matrix with SJOne board to display 4x4 grid with random numbers  
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* Interfacing LED Matrix with SJOne board to display random numbers
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* Basic Game strategy implementation on console
 
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* Testing Joystick for up, down, left and right movements
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* Joystick drivers
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* Implementation of game logic on SJOne board
 
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Revision as of 03:21, 3 November 2018

Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Two Zero Four Eight (2048) is a game having a grid of numbered tiles (i.e., power of 2) to combine them to create a tile with the number 2048. It is usually played on a 4x4 grid with tiles that slide smoothly when a player moves them towards right, left, up or down. Every time a new tile will randomly appear in an empty spot on the display with a value of either 2 or 4. If two tiles of the same number collide then they will merge into one tile with value of sum of those two tiles. Game continues until no merge is possible.

Objectives & Introduction

Team Members & Responsibilities

  • Deepak Shivani
    • LED Matrix Drivers
    • Game Logic
  • Navyashree Chandraiah
    • Game Logic
    • PCB Design
  • Sai Kiran Duggineni
    • LED Matrix Drivers
  • Shrusti Shashidhar
    • Joystick Drivers
    • PCB Design
  • Vishal Yarabandi
    • Middleware Application
    • Wiki Schedule

Schedule

Week# Start Date Task Status Completion Date
1 09/18
  • Submission of Project Proposals
  • Completed
09/25
2 10/09
  • High-level project design
  • Decide on the components and order them.
  • Completed
  • Completed
10/16

10/16

3 10/16/2018
  • Dividing Individual responsibilities and tasks
  • Initial schematic design
  • Completed
  • Completed
10/20

10/23

4 10/23/2018
  • Initial PCB Layout design
  • Interfacing LED Matrix with SJOne board to display random numbers
  • Basic Game strategy implementation on console
  • Completed
  • In Progress
  • In Progress
5 10/30/2018
  • Joystick drivers
  • Implementation of game logic on SJOne board
  • In Progress
6 11/06/18
  • Control LED Matrix using input device
  • Finalize PCB design
7 11/20/18
  • Assembling components and testing
  • Testing and debugging game
8 11/27/18
  • Final Testing and debugging
  • Finalize project demo, presentation and wiki report
9 12/03/18
  • Ultimate deadline for completion of project

Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Component Cost Quantity Link
SJOne Board $80 1 From Preet
Azerone RGB (64x32) LED Matrix Display $25.99 1 Amazon [1]
Adafruit Analog 2-axis thumb Joystick $10.18 1 Amazon [2]

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

You can list the references you used.