F18: Flappy Bird

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Revision as of 04:55, 19 December 2018 by Proj user18 (talk | contribs) (Flappy Bird)

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Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenge and solutions adopted.

Project Title

Flappy Bird

Abstract

Flappy Bird is a fun and intuitive mobile game on Android platform driving a lot of people crazy these days. In this game, the player can control the vertical movement of the bird that is pressing on the button makes the bird leap upward for a little bit, and the bird will fall freely without control. In the proposed game design, as soon as the game begins, obstacles will keep appearing from the right side of the screen and moving leftwards which will make bird seem to be flying in the forward direction. The goal of this game would be to control the bird, dodging and passing it through an incoming obstacle with as many obstacles as possible. The will run endlessly until bird hit the obstacle, ground or ceiling. At the beginning of the game, the player is acknowledged of the controls, rules as well as the highest score that they have to beat. Once the Bird is unable to beat the last obstacle, the game is concluded and the score for that session is displayed.


Objectives & Introduction

Team Members & Responsibilities

  • Karan Daryani
 -PCB Layout Designing
 -Obstacle generation driver design
  • Artik Shetty
 -Bird generation driver design
 -Hardware and Product enclosure design 
  • Mahesh Shinde
 -Managing Wiki page.
 -Collision detection driver design.
  
  • Rachit Mathur
 -Code Integration(overall tasks integration).
 -Switch control implementation.

Schedule

Week# Date Task Status Actual Completion Date
1 09/18/2018
  • Submission of Project Proposals
  • Completed
  • 09/25/2018
2 10/9/2018
  • Research on project requirements.
  • Order components and distribute project modules.
  • Completed
  • Completed
  • 10/12/2018
  • 10/12/2018
3 10/16/2018
  • Reading the Datasheet for the LED Matrix and Understanding it.
  • Working on Basic Idea and Design for the project.
  • Project report update on the wiki.
  • Completed
  • Completed
  • Completed
  • 11/03/2018
  • 11/03/2018
  • 11/05/2018
4 10/23/2018
  • Write basic LED display driver to blink individual pixels and set of pixels.
  • Initial PCB Circuit and Design.
  • Project report update on the wiki.
  • Completed
  • Completed
  • Completed
  • 11/03/2018
  • 11/03/2018
  • 11/05/2018
5 10/30/2018
  • Develop Algorithm for Obstacle Generation.
  • Develop Alogrithm to Display a Bird on Matrix.
  • Project report update on the wiki.
  • Completed
  • Completed
  • Completed
  • 11/14/2018
  • 11/21/2018
  • 11/14/2018
6 11/06/2018
  • Integrate Obstacle Generation and a Bird on the Matrix at One Time.
  • Project report update on the wiki.
  • Completed
  • Completed
  • 11/21/2018
  • 11/26/2018
7 11/13/18
  • PCB layout design using Eagle and Finalizing the schematic.
  • Project report update on the wiki.
  • Completed
  • Completed
  • 11/20/2018
  • 11/20/2018
8 11/20/18
  • Detection of Collision between the Bird and the Obstacle
  • Project report update on the wiki.
  • In-progress
  • In-progress
9 11/27/18
  • Designing the Interface of the Start Screen.
  • Soldering components and hardware testing on PCB
  • Project report update on the wiki.
10 12/04/18
  • Packaging of hardware board and related components.
  • Complete wiki report.
11 12/08/18
  • Final bug fixes and troubleshooting.
  • Complete wiki report and final demo.


Parts List & Cost

Item# Part Manufacturer Quantity Cost($)
1 SJ One Board Preet 1 80.00
2 Adafruit RGB LED Matrix LED Matrix 1 62.00
3 Power Adapter Power Supply 1 7.95
4 JLC PCB JLC PCB 1 22.00
6 Miscellaneous (Jumper Wires, Connectors, Switches) Excess Solution 2.00
  • Total Cost: $173.95

Design & Implementation

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Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

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Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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