F24: Bounce Tales

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Revision as of 19:16, 19 December 2024 by Proj user8 (talk | contribs) (Parts List & Cost)

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Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Bounce Tales

Abstract

Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.

Objectives & Introduction

The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.


Team Members & Responsibilities

  • Vaidehi
    • LED driver
    • Game Logic
    • PCB design verification
    • WiKi page handling
  • Shashank
    • MP3 decoder driver
    • Game Logic
    • PCB Schematic and Board Design
    • WiKi page handling
  • Manvendra
    • Joystick driver
    • Game Logic
    • PCB design verification
    • WiKi page handling

Schedule

Week# Start Date End Date Task Status
1
  • 10/5/2024
  • 10/13/2024
  • 10/7/2024
  • 10/18/2024
  • Read previous projects, gather information and discuss among the group members.
  • Create GitLab repository for project
  • Completed
  • Completed
2
  • 10/14/2024
  • 10/20/2024
  • Order necessary parts
  • Completed
3
  • 10/16/2024
  • 10/18/2024
  • Read and familiarize with LED Matrix Datasheet
  • Completed


4
  • 11/02/2024
  • 11/08/2024
  • Develop graphics driver for LED matrix and implement initial game objects
  • Completed
5
  • 11/09/2024
  • 11/09/2024
  • 11/09/2024
  • 11/09/2024
  • 11/10/2024
  • 11/15/2024
  • 11/15/2024
  • 11/15/2024
  • Finalize wiki schedule
  • Order circuit boards components and complete the design for printing
  • circuit board and component assembly
  • Circuit board testing
  • Additional accessories if required and finalization of hardware
  • Completed
  • Completed
  • Completed
  • Completed
  • Completed
6
  • 11/16/2024
  • 11/22/2024
  • Integration of circuit boards and microcontroller
  • Game logic development
  • Testing and debugging the game logic
  • Completed
  • Completed
  • Completed
7
  • 11/23/2024
  • 11/29/2024
  • Integrate game logic code with LED matrix
  • Integrate game sounds with game logic
  • Completed
  • Completed
8
  • 11/30/2024
  • 12/06/2024
  • Integrate subsystem
  • Finalizing the video game
  • Update the wiki page.
  • Completed
  • Completed
  • Completed
9
  • 12/07/2024
  • 12/8/2024
  • Address bugs during testing of integrated system
  • Test pause/play functionality
  • Completed
  • Completed
10
  • 12/9/2024
  • 12/9/2024
  • 12/18/2024
  • 12/19/2024
  • 12/9/2024
  • 12/9/2024
  • 12/18/2024
  • 12/19/2024
  • Final Demo
  • Update Gitlab repo with final code.
  • Update test video.
  • Update the wiki page.
  • Completed
  • Completed
  • Completed
  • Completed


Parts List & Cost

Item# Part Name Part Supplier Quantity Cost
1

64x64 RGB LED Matrix

Amazon

1

$ 87.4

2

Sjtwo board

Amazon

1

$ 50

3

Two-axis Joystick

Amazon

1

$ 4.25

4

MP3 Decoder

Amazon

1

$ 8.05

5

Power Supply

Amazon

1

$ 7.99



Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

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Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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