F20: Son of a Gun
Contents
Grading Criteria
- How well is Software & Hardware Design described?
- How well can this report be used to reproduce this project?
- Code Quality
- Overall Report Quality:
- Software Block Diagrams
- Hardware Block Diagrams
- Schematic Quality
- Quality of technical challenges and solutions adopted.
Son of a Gun
Abstract
Son Of A Gun is a shooting game inspired by the evergreen classics Duck Hunt and Virtua Cop 2. There will be enemy and friend objects on the LED matrix. The player will use a gun(having IR/color sensor or gyroscope) to aim and shoot the objects on the LED matrix. Killing the friend object will lead to 'Game Over'.
Objectives & Introduction
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
Team Members & Responsibilities
- Tejas Pidkalwar
- Tirth Pandya
- Nimit Patel
Schedule
Week# | Date | Task | Actual | Status |
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1 |
09/23 - 09/29 |
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2 |
09/30 - 10/06 |
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3 |
10/07 - 10/13 |
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4 |
10/14 - 10/20 |
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5-7 |
10/21 - 11/10 |
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8 |
11/11 - 11/17 |
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9 |
11/18 - 11/24 |
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10 |
11/25 - 12/1 |
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Incomplete | |
11 |
12/2- 12/8 |
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Incomplete | |
12 |
12/9 - 12/16 |
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Incomplete |
Parts List & Cost
Give a simple list of the cost of your project broken down by components. Do not write long stories here.
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
1. All the objects onscreen are tracked by using a structure file, which has co-ordinates of all the object, their status, shape and other relevant information. When we call the draw function, the LED worked flawlessly for some time, after which the board would restart. This was because structure would access out of bound value, which resulted in the board to restart.\n 2. The object collision algorithm worked only if the object resided on column 32 and above on a 64 x 64 LED panel. On careful observation, it was noticed that the back end function which implemented the collision detection, used bit shifting of uint64 variables. The bits 32 through 63 all had value 0. The bit shifting part was broken down into two 32 bit shift variable and then these two variable were &-ed together. Though, the comptroller processes all unit64 variable manipulation, the bit shifting one was a surprise and required intricate debugging to get the root cause of the API responding weirdly in an otherwise logical implementation of high level logic.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Upload a video of your project and post the link here.
Project Source Code
References
Acknowledgement
Any acknowledgement that you may wish to provide can be included here.
References Used
List any references used in project.
Appendix
You can list the references you used.