F19: Alien Wars

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Revision as of 08:20, 18 December 2019 by Proj user9 (talk | contribs) (Team Members & Responsibilities)

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Alien Wars

Abstract

Alien wars is a single player combat game, with increasing levels of difficulty. Each level has a has target number of enemy spaceships to be destroyed, before the ultimate villain ‘the alien king’ appears. Once the ultimate villain is killed the player proceeds to next level. The speed of the enemy spaceships approaching the player will increase with the increasing levels. The player can choose to either shoot the enemy spaceship using missiles or dodge it. The game ends when the player crashes with enemy spaceship.

Objectives & Introduction

Objectives

  • Write drivers to display game characters and update the display continuously.
  • Write drivers to give directions from the input devices (joystick)
  • Write drivers to transmit control signals wirelessly via Bluetooth
  • Write drivers to play game sounds via MP3 encoder
  • Implement game algorithm for movement of player and enemy spaceships in real-time, generate bullets.
  • Implement spaceship, health and bullet collision algorithm
  • Use FreeRTOS tasks and understand task priority and synchronization.

Game User guide

  • 1- player arcade game.
  • 3-levels to reach victory.
  • Press switch on the joystick to start.
  • Movement of joystick controls the movement of spaceship
  • Press switch on joystick will now shoot bullets
  • Game advances as the spaceship kills certain enemy spaceships
  • The speed of the enemy spaceship increases in the second level
  • In the final level, the user spaceship faces the villain, user spaceship has to face the bullets from villain as well.
  • User spaceship has to survive the bullets and fire the enemy. After taking few hits, villain dies and its victory!
  • Throughout the game when the user spaceship collides with enemy or bullet, its health decreases, the color of the spaceship also changes. The game is over when player health is zero.

Team Members & Responsibilities

  • Abhinandan Burli
    • Developing enemy game algorithm
    • Developing game characters on LED matrix display
    • GPIO driver for LED matrix display
  • Joel Samson
    • Joystick interfacing - ADC driver
    • Bluetooth Interfacing - UART driver for transmitter & receiver
    • Game Animation Screens
  • Basangouda Patil
    • Speaker and MP3 encoder interfacing
    • GPIO driver for LED matrix displays
    • Bug fixes and optimizations

Schedule

Week# Date Task Status Actual Completion Date
1 10/01/2019
  • Submission of Project Proposal
  • Complete
  • 10/07/2019
2 10/08/2019
  • Alien Wars Project Approved
  • Complete
  • 10/14/2019
3 10/15/2019
  • Create Wiki page for our project
  • Submit project plan for upcoming weeks
  • Complete
  • Complete
  • 10/21/2019
4 10/22/2019
  • Research Required Components - LED matrix display, Joystick, Bluetooth module, MP3 encoder
  • Order Parts and Identify Roles
  • Complete
  • Complete
  • 10/28/2019
5 10/29/2019
  • Analyze the hardware components - Bluetooth, LED Matrix display, MP3 encoder, joystick module.
  • Read datasheets of all the components
  • Complete
  • Complete
  • 11/04/2019
6 11/05/2019
  • Develop basic game design, wiring and GPIO driver for LED matrix display.
  • Test LED matrix display
  • Print characters for start screen
  • Complete
  • Complete
  • Complete
  • 11/11/2019
7 11/12/2019
  • Display objects on screen, control dynamic movement of player spaceship.
  • Develop UART driver for wireless joystick communication (Bluetooth HC05 module)
  • Complete
  • Complete
  • 11/17/2019
8 11/19/2019
  • LED matrix integration with game.
  • Develop enemy spaceships game algorithm
  • Develop ADC driver for joystick interfacing
  • Develop UART driver for MP3 encoder to play game sounds
  • Complete
  • Complete
  • Complete
  • Complete
  • 11/26/2019
9 11/26/2019
  • Joystick Integration with LED matrix display
  • Develop missile collision and player life algorithm
  • Complete
  • Complete
  • 12/03/2019
10 12/03/2019
  • Initial game Testing
  • Source code optimization
  • Complete
  • Complete
  • 12/09/2019
11 12/10/2019
  • Integration Testing
  • Bug Fixes
  • Complete
  • Complete
  • 12/16/2019
12 12/17/2019
  • Final bug fixes and troubleshooting.
  • Complete wiki report and final demo.
  • Complete
  • Complete
  • 12/18/2019

Parts List & Cost

Item# Part Desciption Vendor Qty Cost
1 SJTwo Boards From Preet 3 $150.00
2 32x64 RGB LED Matrix Adafruit 1 $92.00
3 Wiring Components and Cable Amazon 1 $20
4 HC05 Bluetooth module Amazon 2 $35
5 Adafruit Analog 2-axis thumb Joystick Adafruit 1 $9
6 MP3 music player (YX5300) Amazon 1 $8

Design & Implementation

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design and Implementation

Bluetooth Implementation (Master & Slave)

Two HC05 Bluetooth modules were used. One was configured as the master using AT commands and the second module as slave. The baud rate for communication was set at 38400. The Master Bluetooth module was interfaced to the player joystick SJ2 board. The slave Bluetooth was interfaced to the main SJ2 board connected to the LED Matrix display. UART3 was used (Tx and Rx) for communication between the micro controller and HC05 Bluetooth module. On the transmitter side based on the analog joystick input, the enum value corresponding to that particular direction is sent. Based on the value received from the transmitter, decoding was done at the receiver driver and control value was sent to Update Spaceship task for further processing.

Bluetooth Module

UART3 initialization steps (Master & Slave)-

 
void uart__init_alien_uart3(lpc_peripheral_e uart, uint32_t peripheral_clock, uint32_t baud_rate)
{

   Turn ON UART3 peripheral;
   Set Pin directions;
   Set Pin functions;
   set Baud Rate as 38400;

} 

Decoding at receiver node (setting the appropriate enum values)-

void set_joystick_control_signal(void) {

  if (received_data == 1)
    joystick_control_signal = down;
  else if (received_data == 2)
    joystick_control_signal = up;
  else if (received_data == 3)
    joystick_control_signal = left;
  else if (received_data == 4)
    joystick_control_signal = right;
  else if (received_data == 5)
    joystick_control_signal = right_up_diagonal;
  else if (received_data == 6)
    joystick_control_signal = right_down_diagonal;
  else if (received_data == 7)
    joystick_control_signal = left_up_diagonal;
  else if (received_data == 8)
    joystick_control_signal = left_down_diagonal;
  else if (received_data == 9)
    joystick_control_signal = bullet;
  else
    joystick_control_signal = center;
}
Thumb Joystick - SJTwo Board interface

The thumb joystick communicates with LPC408x controller via two ADC pins. The joystick provides two outputs: X-axis and Y-axis. The X-axis output (joystick) was connected to pin P0.25 (ADC2) and Y-axis output (joystick) to pin P0.26 (ADC3) of the micro controller. For player spaceship bullet firing the thumb joystick had a built-in button that was used. Based on the input readings a threshold level was defined. The corresponding enum was sent via Bluetooth to the receiver controller.

2-axis joystick

ADC initialization steps -

 
void adc__initialize_alien(void)
{

   Turn ON ADC peripheral;
   make ADC operational;
   set ADC clock;
   Set Pin functions;
   select ADC channels;
   start burst mode;

} 

Threshold range for different joystick movements -

if (bullet_flag == true) {
    data = 9;
    bullet_flag = false;
  } else if (missile_flag == true) {
    data = 10;
    missile_flag = false;
  } else if ((value_x > 150 && value_x < 230) && (value_y > 150 && value_y < 230))
    data = 0; // center
  else if ((value_x < 150) && (value_y > 150 && value_y < 230))
    data = 3; // left
  else if ((value_x > 240) && (value_y > 150 && value_y < 230))
    data = 4; // right
  else if ((value_x > 150 && value_x < 230) && (value_y < 150))
    data = 1; // down
  else if ((value_x > 150 && value_x < 230) && (value_y > 240))
    data = 2; // up
  else if ((value_x > 320) && (value_y > 320))
    data = 5; // right up diagonal
  else if ((value_x > 310) && (value_y < 50))
    data = 6; // right down diagonal
  else if ((value_x < 100) && (value_y > 290))
    data = 7; // left up diagonal
  else if ((value_x < 50) && (value_y < 50))
    data = 8; // left down diagonal

Testing & Technical Challenges

This section includes information about testing and the technical challenges we faced while developing this project

  • Technical Challenges
    • Flickering of data

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

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Project Source Code

References

Acknowledgement

We would like to thank our professor Preetpal Kang for putting together this class. It was indeed a great privilege and learning experience to be a part of this class. Big shout-out to all of our classmates, for contributing to Slack discussions. Special thanks to the ISA team for their valuable advice and constructive feedback

References Used

[1] Bluetooth AT commands