F18: baem geim

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Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

baem geim - Snake Game Reborn

Snake.jpg

Abstract

beim geim is revived, most amusing snake game where player maneuvers a line which grows in length by consuming dots as food, with the line itself and wall as obstacle. The player's points augment when snake consumes food. The game is over if snake comes in contact with itself or against the wall. The game is designed using two SJone LPC1758 microcontroller boards one each to drive 32x32 LED Matrix and touchscreen module/joystick. They communicate wirelessly through RF Nordic transceiver.

Objectives & Introduction

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Team Members & Responsibilities

  • Bharath Vyas Balasubramanyam
    • Driver for LED Matrix
  • Neeraj Dhavale
    • Driver for Nordic Wireless Communication
  • Sudharshan Aithal
    • Design of Game Algorithm
  • Vignesh Kumar Venkateshwar
    • Managing Wiki and PCB Design

Schedule

Week# Date Task Status Actual Completion Date
1 10/20/2018
  • Purchase/order of Components and workload distribution
  • Completed
10/22/2018
2 10/27/2018
  • Work on LED Matrix Driver
  • Basic Design of Game Algorithm
  • In Progress - Test LED Matrix, Simple driver to glow individual pixels/pattern.
  • In Progress
3 11/03/2018
  • Implementation of Primary Snake Movements.
4 11/10/2018
  • Write a driver for Joystick/Touchscreen.
  • Collision Detection of Snake against the wall and with itself


5 11/17/18
  • Display the Score and Game over on completion.
  • Test the working of Game.


6 11/24/18
  • Design Schematic and Layout using eagle software.
  • Order for PCB fabrication.


7 12/01/18
  • Final Testing of the Game.

Parts List & Cost

Item# Part Description Manufacturer Qty Cost
1 SJOne LPC1758 Microcontroller Board Preet 2 $140.00
2 32x32 RGB LED Matrix Amazon [1] 1 $56.00
3 5V/4A Power Adapter Amazon [2] 1 $8.99
4 DC Barrel Jack Adapter - Female Fry's Electronics 1 $2.90

Design & Implementation

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Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include subsections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

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Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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