S18: Hand gesture controlled multiplayer game

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Revision as of 19:18, 6 May 2018 by Proj user10 (talk | contribs) (Hardware Design)

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Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Hand gesture controlled multiplayer game

Abstract

This project involves implementation of a wireless and hand-gesture controlled multiplayer ping pong (2D) game using the Adafruit's 16x32 RGB LED Matrix. It incorporates the on-board RF Nordic wireless transceiver for wireless communication and the on-board acceleration sensor to translate the hand movement into the slider movement on the display.

Objectives & Introduction

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Team Members & Responsibilities

  • Akil Khan
    • Design and development of the RGB Led Matrix driver
    • Game logic development, implementation, QA and testing.
  • Abhilash Tuse
    • Game logic development
    • Logic Development for communication between hand gesture control board and controller board
  • Disha Patil
    • Design of PCB using Eagle for Power Supply
    • Hand gesture control logic development using accelerometer
  • Omkar Kale
    • Hand gesture control logic development using accelerometer
    • Logic Development for communication between hand gesture control board and controller board
  • Vishal Shrivastava
    • Design and development of the RGB Led Matrix driver
    • Design of PCB using Eagle for Power Supply

Schedule

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Week# Date Task Status Actual Completion Date
1 10/04/2018
  • Submission of Project Proposals
  • Research on project requirements.
  • Order components and distribute project modules.
  • Completed
  • Completed
  • Completed
  • 24/03/2018
  • 10/04/2018
  • 10/04/2018
2 17/04/2018
  • Developing logic for hand gesture control using accelerometer sensor.
  • Power Supply circuit design and simulation using Multisim
  • Write basic LED display driver to blink individual pixels and set of pixels.
  • Establishing basic wireless communication between 2 SJOne boards.
  • Completed
  • Completed
  • Completed
  • Completed
  • 15/04/2018
  • 16/04/2018
  • 17/04/2018
  • 18/04/2018
3 24/04/2018
  • Develop advanced API's on top of LED display driver: Draw game objects such as sliders and ball.
  • PCB layout design using Eagle and finalizing the schematic.
  • Establish communication between the hand-gesture controller and display node using wireless mesh module.
  • Project report update on the wiki.
  • Completed
  • Completed
  • Completed
  • 29/04/2018
  • 24/04/2018
4 01/05/2018
  • Developing logic for the ball movement and translating hand gesture control into slider movement.
  • Soldering components and hardware testing on PCB
  • Packaging of hardware board and related components.
  • Project report update on the wiki.
  • Completed
5 08/05/2018
  • Integrate ball movement and slider movement logic into display node algorithm.
  • Project report update on the wiki.
6 15/05/2018
  • Final testing and bug fixes.
  • Complete wiki report and final demo.

Parts List & Cost

Item# Part Manufacturer Part number Quantity Cost($)
1 SJ One Board Preet 3 80.00
2 Adafruit RGB LED Matrix LED Matrix 1 35.00
3 Power Adapter Power Supply 1 7.95
4 Power Bank 800mah Aibocn 2 11.95
5 PCB Board
6 Hardware Excess Solution Barrel Jack, Jumper wires, Connectors 5.00
  • Total Cost:306.955$

Design & Implementation

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Hardware Design

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Accelerometer

The SJOne board has an accelerometer which is interfaced on the I2C2 bus. Accelerometers are electromechanical devices that sense either static or dynamic forces of acceleration. Static forces include gravity, while dynamic forces can include vibrations and movement. Based on the values generated we determine the the movement and step count of the person wearing it. The measurements are on a 3-axis and these values can be calibrated to find the values.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

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Testing & Technical Challenges

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<Bug/issue name>

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Conclusion

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Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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