Search results

From Embedded Systems Learning Academy
Jump to: navigation, search
  • ...sing the custom application which will set the final destination using GPS and destination node. ...ate a fully autonomous car that would receive a GPS destination coordinate and would be able to reach there despite any obstacles around it. We used 5 SJ
    68 KB (10,462 words) - 22:31, 18 May 2019
  • ...d LEDs, headlights and taillights on the car are used for debugging issues and to get all relevant information about the status of the car, in real time. ...Motor Module: ''' To move the car forward and reverse with accurate speed and different steering angle.
    52 KB (8,237 words) - 07:07, 12 January 2018
  • ...econds of the game are indicated by changing the color of the score to red and blinking them. The player with a greater score wins the game. '''2) Wireless Module: ''' Communication bridge between the player module and the Master module.
    33 KB (5,295 words) - 18:10, 4 August 2018
  • ...een, and Result screen. This project helps us understand the communication and synchronization of FreeRTOS tasks in an interesting way. ...ame. Translating the onboard acceleration sensor in a way to be meaningful and measurable for the display node to display the slider movement from the two
    30 KB (4,824 words) - 09:52, 27 May 2018
  • ...sensors to detect the player input and feed that input into the game logic and game controller. * Create LED display to guide players through the game
    34 KB (5,285 words) - 14:07, 27 May 2018
  • ...resume music, skip music, display playing modes, show the matrix's display and rotate the display with a different orientation. ...Matrix part mainly focused on parsing the converted data and drive the RGB LED screen to display the dynamic frequencies of the signals.
    32 KB (5,095 words) - 15:31, 27 May 2018
  • [[File:SkateboardLED.jpg|1000px|thumb|right|'''LED Skateboard''']] === '''RGB LED Sound Behavior on a Skateboard''' ===
    31 KB (5,006 words) - 00:42, 27 May 2018
  • ...nts to restart the game anytime. User lives and score are displayed on the LED. Our primary goal of this project is to write drivers for the LED and develop a game with FreeRTOS. The position of the car is controlled by the
    33 KB (5,108 words) - 11:41, 27 May 2018
  • ...game. Once the Bird is unable to beat the obstacle, the game is concluded and the score for that session is displayed. ...ntroller form the General Purpose I/O Pins. This input is read repeatedly and based on which the x co-ordinate of the bird gets incremented. In parallel
    27 KB (3,738 words) - 00:02, 13 November 2019
  • ** Quality of technical challenges and solutions adopted. ...they will always be on the screen. The obstacles will have random spacing and random size, testing the users focus. Player who survives longer wins the G
    28 KB (4,073 words) - 00:23, 19 December 2018
  • ** Quality of technical challenges and solutions adopted. ...s. Three display modes will be used for the game UI- Start mode, Game mode and display result mode. Thus, the user can experience a mini version of games
    8 KB (1,199 words) - 20:11, 7 December 2018
  • ** Quality of technical challenges and solutions adopted. ...fferent amounts of points, based on how difficult they are to shoot (speed and size).
    42 KB (6,638 words) - 21:25, 12 October 2019
  • ** Quality of technical challenges and solutions adopted. "Catch me if you can" is a fun game where the user must be attentive and agile enough to
    33 KB (5,075 words) - 17:53, 18 December 2019
  • ...ensor Network project displays data received from various nodes on a 16*32 LED Matrix which is connected with the Master node (SJOne Board).<br> Each node measures various environmental parameters from its surrounding and send those data to master in form of packets.
    32 KB (5,032 words) - 05:21, 20 December 2018
  • ...the head of the snake. Each fruit eaten increases the length of the snake and controlling it becomes progressively difficult. The player loses the game i ...sing two SJone LPC1758 microcontroller boards one each to drive LED Matrix and Joystick module respectively. They communicate wirelessly through RF Nordic
    30 KB (4,239 words) - 08:48, 18 December 2019
  • ...rometer to give direction inputs; left, right, up and down. The Game Logic and the display are updated using FreeRTOS tasks. ...2048. The player is given the choice to choose between the thumb joystick and an onboard accelerometer to give directions.
    30 KB (4,543 words) - 19:20, 6 February 2019
  • ...display screens are developed for the game UI- Start screen, Game screen, and Result screen. Thus, by playing Goals of Glory, players can experience gest '''1) LED Module: ''' The 64x64 LED matrix is driven by a Master SJone board which is responsible to map game v
    31 KB (4,753 words) - 11:18, 8 March 2019
  • ...to a selected destination by avoiding obstacles in its path using sensors and motors. ...="FUCHSIA">SENSORS</font>, <font color="orange">GPS and COMPASS</font></B> and we can set the final destination so that car can drive to the destination.
    87 KB (13,269 words) - 21:05, 10 July 2020
  • Ultrasonic and Geo Sensor Based Self-Navigating Autonomous Car using CAN communication bus ...ing destination and getting car updates is possible with bridge controller and mobile application. The autonomous car navigation is a result of all electr
    63 KB (9,697 words) - 01:05, 24 May 2019
  • ...64x64 LED matrix.The MP3 module(VS 1053) reads music files from an SD card and plays the music through a speaker interfaced with the board in the backgrou ...differently at different levels, depending on the direction of the ball on LED Matrix in real time.
    44 KB (6,927 words) - 20:45, 21 December 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)