F21: Space Rage
Contents
Grading Criteria
- How well is Software & Hardware Design described?
- How well can this report be used to reproduce this project?
- Code Quality
- Overall Report Quality:
- Software Block Diagrams
- Hardware Block Diagrams
- Schematic Quality
- Quality of technical challenges and solutions adopted.
Project Title
Space Rage
Abstract
The Tron Light Cycle game is a versus game where two players, in this case one player and one computer, attempt to have the opponent run into their trail that is left behind as they move. It is similar to Snake, but the trail left behind is not dependent on any pickups and it is competitive. The player will be able to move in the cardinal directions, North, East, South, and West, but will not be able to steer directly behind them to prevent instant defeat.
There will be multiple difficulty levels, with increasing intelligence for the AI, for the player to progress to, should they beat the opponent. Other various screens that will be included are a difficulty select main screen and a game over screen.
The display will be a 64 by 64 LED matrix. The player will control the cycle by using a joystick. A single button will be included to be able to select the difficulty level on the main screen, select the users color of cycle, and to continue past the Game Over screen. There will be a speaker to play music and sounds for the game. The volume of the speakers shall be controlled by a touch sensor to turn the volume up or down.
Objectives & Introduction
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
Team Members & Responsibilities
- Jonathan Tran Gitlab
- Devin Alexander
Schedule
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Parts List & Cost
Give a simple list of the cost of your project broken down by components. Do not write long stories here.
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Upload a video of your project and post the link here.
Project Source Code
References
Acknowledgement
Any acknowledgement that you may wish to provide can be included here.
References Used
List any references used in project.
Appendix
You can list the references you used.