F20: Bubble Shooter

From Embedded Systems Learning Academy
Revision as of 05:34, 5 November 2020 by Proj user7 (talk | contribs) (Schedule)

Jump to: navigation, search

Abstract

Bubble shooter is an arcade game that has bubbles or balls present on the screen. The bubbles are of different colors and the goal is to clear them by forming a group of bubbles (3 or more) of the same color. Points are earned upon clearing the bubbles and increases with the number of bubbles cleared in a single shot. The player wins upon clearing the screen and loses when the bubbles touch the bottom of the screen.

Objectives & Introduction

Show a list of your objectives. This section includes the high-level details of your project. You can write about the various sensors or peripherals you used to get your project completed.

Team Members & Responsibilities

  • Akshat Bhutani
  • Amiraj Nigam
  • Anirudh Ashrit
  • Hisaam Hashim

Schedule

Week# Start Date End Date Task Status
1
  • 10/12/2020
  • 10/13/2020
  • 10/18/2020
  • 10/13/2020
  • Read previous projects, gather information, and discuss among the group members.
  • Create a GitLab repository for the project
  • Completed
  • Completed
2
  • 10/19/2020
  • 10/20/2020
  • Order LED Matrix
  • Order Joystick with 2 buttons
  • Completed
  • In progress
3
  • 10/26/2020
  • 11/01/2020
  • Read and familiarize with LED Matrix Datasheet
  • In progress


4
  • 11/03/2020
  • 11/10/2020
  • Develop Physics Engine
  • Develop the tracing logic when the ball hits a wall
  • Develop the logic for ball queue
  • In progress
5
  • 11/09/2020
  • 11/09/2020
  • 11/09/2020
  • 11/09/2020
  • 11/10/2020
  • 11/15/2020
  • 11/15/2020
  • 11/15/2020
  • Finalize wiki schedule
  • Order circuit boards components and complete the design for printing
  • circuit board and component assembly
  • Circuit board testing
  • Additional accessories if required and finalization of hardware
  • Not started
  • Not started
  • Not started
  • Not started
  • Not started
6
  • 11/16/2020
  • 11/22/2020
  • Integration of circuit boards and microcontroller
  • Game logic development
  • Testing and debugging the game logic
  • Not started
  • Not started
  • Not started
7
  • 11/23/2020
  • 11/29/2020
  • Integrate game logic code with LED matrix
  • Integrate game sounds with game logic
  • Not started
  • Not started
8
  • 11/30/2020
  • 12/06/2020
  • Integrate subsystem
  • Finalizing the video game
  • Update the wiki page.
  • Not started
  • Not started
  • Not started
9
  • 12/07/2020
  • 12/13/2020
  • Address bugs during testing of an integrated system
  • Test pause/play functionality
  • Not started
  • Not started
  • Not started
10
  • 12/16/2020
  • 12/14/2020
  • 12/14/2020
  • 12/14/2020
  • 12/16/2020
  • 12/16/2020
  • 12/16/2020
  • 12/16/2020
  • Final Demo
  • Update Gitlab repo with final code.
  • Update test video.
  • Update the wiki page.
  • Not started
  • Not started
  • Not started
  • Not started


Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high-level workings rather than the inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show the exact code, but you may show pseudocode and fragments of code. Keep in mind that you are showing the DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementations.

Testing & Technical Challenges

Describe the challenges of your project. What advice would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to the testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learned from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgment that you may wish to provide can be included here.

References Used

List any references used in the project.

Appendix

You can list the references you used.