F18: Hit the Balloon
Contents
Hit the Balloon
Abstract
The objective of our project is to implement a game called "Hit the Balloon." Hit the Balloon is a game that has balloons that randomly spawns from the bottom of the screen to the top. There is a bow and arrow that moves vertically on the left side of the display. The player is able to control the vertical movement and shoot arrows at the balloons that are moving upward. The objective of the game is to hit the maximum number of balloons with a limited number of arrows and time.
Objectives & Introduction
Team Members & Responsibilities
- Aaron Lee
- Rahul Kadam
- Vijay Vanapalli
Schedule
Week# | Date | Task | Actual |
---|---|---|---|
1 | 10/29 |
|
|
2 | 11/5 |
|
|
3 | 11/12 |
|
|
4 | 11/19 |
|
|
5 | 11/26 |
|
|
6 | 12/3 |
|
|
7 | 12/10 |
|
Parts List & Cost
Item# | Part Description | Manufacturer | Qty | Cost |
---|---|---|---|---|
1 | SJOne LPC1758 Microcontroller | Preet | 3 | $240.00 |
2 | Adafruit 16x32 RGB LED Matrix | Adafruit [1] | 3 | $75.00 |
3 | 5V/2A Power Supply Adapter | Amazon [2] | 2 | $11.99 |
4 | DC Power Connectors Socket 5.5mm x 2.1mm - Female | Amazon [3] | 10 | $6.99 |
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
1. Implementing two arrow objects causes a flickering display
- Solution:
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Upload a video of your project and post the link here.
Project Source Code
References
Acknowledgement
Any acknowledgement that you may wish to provide can be included here.
References Used
List any references used in project.
Appendix
You can list the references you used.