F24: Bounce Tales

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Revision as of 19:19, 19 December 2024 by Proj user8 (talk | contribs) (Hardware Interface)

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Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Bounce Tales

Abstract

Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.

Objectives & Introduction

The idea is to build the bounce tales game on a 64x64 RGB LED Screen. The game is played using a joystick. The ball keeps on collecting the point avoiding the obstacles and its direction can be controlled using left and right control of the joystick, which can also be used in forward direction jump to avoid the obstacles. MP3 decoder is used for different sound effects in the background of game.


Team Members & Responsibilities

  • Vaidehi
    • LED driver
    • Game Logic
    • PCB design verification
    • WiKi page handling
  • Shashank
    • MP3 decoder driver
    • Game Logic
    • PCB Schematic and Board Design
    • WiKi page handling
  • Manvendra
    • Joystick driver
    • Game Logic
    • PCB design verification
    • WiKi page handling

Schedule

Week# Start Date End Date Task Status
1
  • 10/5/2024
  • 10/13/2024
  • 10/7/2024
  • 10/18/2024
  • Read previous projects, gather information and discuss among the group members.
  • Create GitLab repository for project
  • Completed
  • Completed
2
  • 10/14/2024
  • 10/20/2024
  • Order necessary parts
  • Completed
3
  • 10/16/2024
  • 10/18/2024
  • Read and familiarize with LED Matrix Datasheet
  • Completed


4
  • 11/02/2024
  • 11/08/2024
  • Develop graphics driver for LED matrix and implement initial game objects
  • Completed
5
  • 11/09/2024
  • 11/09/2024
  • 11/09/2024
  • 11/09/2024
  • 11/10/2024
  • 11/15/2024
  • 11/15/2024
  • 11/15/2024
  • Finalize wiki schedule
  • Order circuit boards components and complete the design for printing
  • circuit board and component assembly
  • Circuit board testing
  • Additional accessories if required and finalization of hardware
  • Completed
  • Completed
  • Completed
  • Completed
  • Completed
6
  • 11/16/2024
  • 11/22/2024
  • Integration of circuit boards and microcontroller
  • Game logic development
  • Testing and debugging the game logic
  • Completed
  • Completed
  • Completed
7
  • 11/23/2024
  • 11/29/2024
  • Integrate game logic code with LED matrix
  • Integrate game sounds with game logic
  • Completed
  • Completed
8
  • 11/30/2024
  • 12/06/2024
  • Integrate subsystem
  • Finalizing the video game
  • Update the wiki page.
  • Completed
  • Completed
  • Completed
9
  • 12/07/2024
  • 12/8/2024
  • Address bugs during testing of integrated system
  • Test pause/play functionality
  • Completed
  • Completed
10
  • 12/9/2024
  • 12/9/2024
  • 12/18/2024
  • 12/19/2024
  • 12/9/2024
  • 12/9/2024
  • 12/18/2024
  • 12/19/2024
  • Final Demo
  • Update Gitlab repo with final code.
  • Update test video.
  • Update the wiki page.
  • Completed
  • Completed
  • Completed
  • Completed


Parts List & Cost

Item# Part Name Part Supplier Quantity Cost
1

64x64 RGB LED Matrix

Amazon

1

$ 87.4

2

Sjtwo board

Amazon

1

$ 50

3

Two-axis Joystick

Amazon

1

$ 4.25

4

MP3 Decoder

Amazon

1

$ 8.05

5

Power Supply

Amazon

1

$ 7.99



Design & Implementation

Hardware Design

The game has been designed using SJtwo-c board, RGB LED- for visuals, MP3 decoder- for background music, joystick and PCB. The game is controlled by using a two-axis joystick and to play the music we have used an MP3 decoder.

PIN Configuration

PIN number Pin Description SJTwo Board Pin
LED Matrix
R1 Upper half (Section 1) p2_0
G1 Upper half (Section 1) p2_1
B1 Upper half (Section 1) p2_2
R2 Lower half (Section 2) p2_4
G2 Lower half (Section 2) p2_5
B2 Lower half (Section 2) p2_6
A Address Line p2_7
B Address Line p2_8
C Address Line p2_9
D Address Line p0_16
E Address Line p0_15
GND Connected to ground GND
Clk For upper half and lower half p1_28
Latch For upper half and lower half p1_23
OE For upper half and lower half p1_20
Joystick
S-X X axis data p0_30
S-Y Y axis data p1_25
S-K Switch data p1_31
MP3 Decoder
RX Receiver p4_29
TX Transmitter p4_28
VCC connected to vcc 5V
GND Connected to ground GND

Interfacing and Layout

Schematic
Board Layout
PCB Bottom View
PCB Top View

Software Design

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Implementation

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Testing & Technical Challenges

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Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

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Project Video

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Project Source Code

References

Acknowledgement

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References Used

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Appendix

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