S18: Hand gesture controlled multiplayer game

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Revision as of 05:24, 24 May 2018 by Proj user10 (talk | contribs) (Hand Gesture Control Logic)

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Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Hand gesture controlled multiplayer game

Abstract

This project involves implementation of a wireless and hand-gesture controlled multiplayer ping pong (2D) game using the Adafruit's 16x32 RGB LED Matrix. It incorporates the on-board RF Nordic wireless transceiver for wireless communication and the on-board acceleration sensor to translate the hand movement into the slider movement on the display.

Objectives & Introduction

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Team Members & Responsibilities

  • Akil Khan
    • Design and development of the RGB Led Matrix driver
    • Game logic development, implementation, QA and testing.
  • Abhilash Tuse
    • Game logic development
    • Logic Development for communication between hand gesture control board and controller board
  • Disha Patil
    • Design of PCB using Eagle for Power Supply
    • Hand gesture control logic development using accelerometer
  • Omkar Kale
    • Hand gesture control logic development using accelerometer
    • Logic Development for communication between hand gesture control board and controller board
  • Vishal Shrivastava
    • Design and development of the RGB Led Matrix driver
    • Design of PCB using Eagle for Power Supply

Schedule

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Week# Date Task Status Actual Completion Date
1 04/10/2018
  • Submission of Project Proposals
  • Research on project requirements.
  • Order components and distribute project modules.
  • Completed
  • Completed
  • Completed
  • 03/24/2018
  • 04/10/2018
  • 04/10/2018
2 04/17/2018
  • Developing logic for hand gesture control using accelerometer sensor.
  • Power Supply circuit design and simulation using Multisim
  • Write basic LED display driver to blink individual pixels and set of pixels.
  • Establishing basic wireless communication between 2 SJOne boards.
  • Completed
  • Completed
  • Completed
  • Completed
  • 04/15/2018
  • 04/16/2018
  • 04/17/2018
  • 04/18/2018
3 04/24/2018
  • Develop advanced API's on top of LED display driver: Draw game objects such as sliders and ball.
  • PCB layout design using Eagle and finalizing the schematic.
  • Establish communication between the hand-gesture controller and display node using wireless mesh module.
  • Project report update on the wiki.
  • Completed
  • Completed
  • Completed
  • 05/01/2018
  • 04/29/2018
  • 04/24/2018
4 05/01/2018
  • Developing logic for the ball movement and translating hand gesture control into slider movement.
  • Soldering components and hardware testing on PCB
  • Packaging of hardware board and related components.
  • Project report update on the wiki.
  • Completed
  • Completed
  • 05/01/2018
  • 05/09/2018
5 05/08/2018
  • Integrate ball movement and slider movement logic into display node algorithm.
  • Project report update on the wiki.
  • Completed
  • 05/05/2018
6 04/15/2018
  • Final testing and bug fixes.
  • Complete wiki report and final demo.

Parts List & Cost

Item# Part Manufacturer Part number Quantity Cost($)
1 SJ One Board Preet 3 80.00
2 Adafruit RGB LED Matrix LED Matrix 1 35.00
3 Power Adapter Power Supply 1 7.95
4 Power Bank 800mah Aibocn 2 11.95
5 PCB Board PCBway
6 Hardware Excess Solution Barrel Jack, Jumper wires, Connectors 5.00
  • Total Cost:306.955$

Design & Implementation

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Hardware Design

System block diagram

Accelerometer

Accelerometer on board
Accelerometer Detection

The SJOne board has an accelerometer which is interfaced on the I2C2 bus. Accelerometers are electromechanical devices that sense either static or dynamic forces of acceleration. Static forces include gravity, while dynamic forces can include vibrations and movement.The measurements are on 3-axis and these values can be calibrated to find the desired values.

In our project, accelerometer is used for detecting the up-down movement of the wrist. We are using accelerometers on two SJ-One Boards for gesture recognition. The movement from accelerometer sensor will be used to control the slider movement on the RGB LED Matrix.

Wireless Module

SJone wireless remote

Nordic wireless chip nRF24L01+ is interfaced with SJone board using SPI bus protocol.

The nRF24L01+ is a single chip 2.4GHz transceiver with an embedded baseband protocol engine, suitable for ultra low power wireless applications. The nRF24L01+ is designed for operation in the frequency band of 2.400 - 2.483GHz. The high air data rate combined with two power saving modes make the nRF24L01+ very suitable for ultra low power designs. The nRF24L01 integrates a complete 2.4GHz RF transceiver, RF synthesizer, and baseband logic including the Enhanced ShockBurst™ hardware protocol accelerator supporting a high-speed SPI interface for the application controller. No external loop filter, resonators, or VCO varactor diodes are required, only a low-cost ±60ppm crystal, matching circuitry, and antenna.

RGB LED Matrix

Pin mapping of RGB LED matrix with SJ One board:

RGB LED matrix Pins SJ One Board Pins Function
R1 P1.19 Red Data top half
G1 P1.20 Green Data top half
B1 P1.22 Blue Data top half
R2 P1.23 Red Data bottom half
G2 P1.28 Green Data bottom half
B2 P1.29 Blue Data bottom half
A P2.0 Row select A
B P2.1 Row select B
C P2.2 Row select C
CLK P0.1 The CLK (clock) signal marks the arrival of each bit of data.
OE P0.0 OE (output enable) switches the LEDs off when transitioning from one row to the next.
LAT P0.26 The LAT (latch) signal marks the end of a row of data.

Hardware Interface Diagram

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Hardware Interface of RGB LED matrix


Eagle Schematic

The PCB Layout is designed using the Eagle Software v8.7.1. Board consists of 2 power supplies which are powering:

  • SJone board (5V, 500mA)
  • RGB LED Matrix (5V,2A)

The Power Supply circuit has an LM317 voltage regulator IC and a voltage divider to fulfill the specific power requirements. LM317 is a TI (Texas Instruments) based IC which has an Output Voltage Range Adjustable from 1.25 V to 37 V and is suitable for our application. We have used a 12V adapter in order to power our board. This serves for both the current requirements. The circuit was simulated using MultiSim v14.1 software by NI (National Instruments). The simulation helped us understand the working of our circuit before we built and tested it.

Printed Circuit Board also has provisions for the connection of the SJone pin headers and RGB LED Matrix's connector. The connections are as shown in the hardware description diagram. The PCB also has a power switch and LED for indication.

Software Design

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RGB LED Matrix

These 16x32 5V,2A supply RGB LED Matrix panels require 12 digital pins (6 bit data, 6 bit control). They have 512 bright RGB LEDs arranged in a 16x32 grid on the front. These displays are 'chainable' - connect output to the next input. This display requires about 800 bytes of RAM to buffer the 12-bit color image. As the matrix panel has a 6-bit parallel interface, SPI hardware won't help and hence simple GPIO interface has been used to communicate with the RGB LED Matrix. As these displays don't have built-in PWM control of any kind, the driver is supposed to redraw the screen over and over to 'manually' PWM the whole thing.

Pins R1, G1 and B1 deliver data to the top half of the display whereas R2, G2 and B2 deliver data to the bottom half of the display. Pins A, B, C and D select which two rows of the display are currently lit. The LAT signal acts as the strobe and marks the end of a row of data. The CLK signal marks the arrival of each bit of data. OE (output enable) is an active low signal that switches the LEDs off when transitioning from one row to the next.

Implementation consists of 768 byte buffer for storing the pixel values for all LEDs on the display. Every line is scanned and the values for the pixels are updated every 1 ms. Between every transition of the clock from low to high, the values for the pixels are updated. As the screen is refreshed and updated very frequently, it gives the impression of a moving image.




Hand Gesture Control Logic

Flowchart
Flowchart for Hand Gesture Module
Accelerometer value Calculation

After carefully looking at the board design and how the board will be placed on a person's hand, we found out that the values received along one axis(X axis) will be enough to capture the wrist movement. The range of accelerometer values shows how sensitive the accelerometer sensor is.We wanted the code to be flexible in terms of the range of the values. So that we did not have to hard code the sensor values and instead used a code based on maximum and minimum range values which could be easily configurable. Piece of code mentioned below shows how the values are calculated.

Accelerometer Value Calculations

Implementation

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Testing

Module testing

Acceleration Measurement

Hand gesture recognition was rigorously tested. The values received from accelerometer sensor were within a range. So, we had to test the range of values received at which the slider on screen looked responsive and smooth. We tested values ranging from -1000 to +1000 to find the right range of values. The hand gesture module transmits uint8_t. So, we checked whether the output at minimum and maximum input values was within valid range. We also checked the uint8_t value(index) transmitted depending upon the inputs received from the accelerometer sensor.

LCD Display

Integration testing

PCB Testing

The PCB was tested by checking the connectivity of the path on the copper clad tracks using a Digital Multimeter. The circuit on the PCB was simulated using MultiSim v14.1 Software and results were verified on the actual board. All the connector-related bugs were fixed by inspection and drilling the PCB wherever necessary. The board was tested for any short circuit by checking the connectivity between the Supply tracks and common ground tracks.

Technical Challenges

PCB Designing

The toughest challenge in designing the PCB Layout and Schematic was to select the exact Pin Header Libraries of the accurate measurement of a 3.5mm spacing. This problem especially occurred for the power connectors the project needed for powering up the RGB LED matrix as the connector is slightly unconventional compared to the normal 2mm spacing. To suffice this need, a new library was created in Eagle v8.2.1 Software by taking a reference of an existing library which has the same spacing between the pins on the header.

Task Synchronization Issue

RGB LED Matrix Refresh Issue

Conclusion

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The project was a success both in terms of output and learnings. We were able to play a multiplayer ping-pong game by wirelessly controlling the display on the LED Matrix by using hand gesture. this project helped us learn the working of the following modules in particular: RGB LED matrix, Nordic wireless unit, accelerometer on the SJOne board. We could identify synchronization issues and tried to fix them by unit testing. The hardware which included a PCB and LED matrix had to be designed and packaged to give an overall compact look to the project so that it looks more like a gaming console product. We enjoyed doing this project and getting better at using FreeRTOS APIs, debugging and hardware designing.

Project Video

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Project Source Code

References

Acknowledgement

We would like to thank our Professor Preetpal Kang for all his teachings and inspirational lectures. Not only did we enjoy working though out this project but also gave us an overall learning experience and precious life lessons. We would also like to thank the ISA members for always being ready to help with whatever issues we faced.

References Used

[1] FreeRTOS documentations [2] Adafruit LCD library [3] CMPE 244 Lecture notes from Preetpal Kang, Computer Engineering, San Jose State University. Feb - May 2018. [4] Nordic wireless datasheet