Simple Embedded System Project
Contents
Objective
Work together as a class to create a wireless network of interactive devices. An example would be one controller responsible for lights, another controller responsible for motion sensor, and a central control can interact with these controllers to perform tasks such as turning on lights when motion has been detected.
Your board contains wireless mesh network allowing you to freely connect many boards together and they can all communicate with each other. You will exploit this capability to do something creative, and ultimately learn, and have fun.
Think outside the box; you can do much more than the examples given :
- A commander can be programmed as an alarm clock.
- A remote node can be connected to a motor that turns sprays water to wake up a person upon an alarm :)
- You can create "Christmas Lights" which has a bunch of lights connected over wireless network.
Structure
There are minimum three nodes to be designed by a team of 6; you can add more nodes and more people in a team if you project is challenging enough. Each team is then split into smaller sub-team for the design of each of the nodes. Each team will also compete with the other teams in your class and your grade will be assigned relative to each other with the best team earning the best grade.
Each sub-team of 2 should take ownership of what they will do. You shall not share the code with each other; but instead just list out "how" you can communicate. Here are a couple of examples that show how you can list your communication protocol:
Lights Wireless Protocol | |
---|---|
Wireless Channel | 2580 |
Wireless bitrate | 250 |
Wireless Address | 110 |
Command List | |
Lights ON | Send 1 byte with value 1 |
Lights OFF | Send 2 |
Lights Auto | Send 3 |
Sensor Node Wireless Protocol | ||
---|---|---|
Wireless Channel | 2580 | |
Wireless bitrate | 250 | |
Wireless Address | 125 | |
Command List | ||
Get Light Sensor | Send 1 byte with value 1 | 2-byte data returned as uint16_t |
Get Temperature Sensor | Send 1 byte with value 2 | 2-byte data returned as int16_t |
A good suggestion to follow is that the commander node always initiates communication and other nodes only "speak when spoken to". This can generally simplify your project. When the light sensor receives a byte with the chosen values, you can send a packet back to the sender. Each packet sent receives an acknowledgement back, so ask your lab instructor how you can send back the acknowledgment packet with your sensor data. This will only require two packets, one to request for data, and one for acknowledgment with your sensor data.
Example Nodes
The nodes listed below are just examples. You can and should create your own node with its own purpose that goes above and beyond the examples listed in this article. Four unique features are required per node, and some hints are provided in the latter part of this document. Do not worry about the "how"; let the class instructors help you. Just think about the "what".
Lights Node
This node shall act like a wireless node that is responsible to turn on and off lights. This will involve some hardware design such that you can connect your board to some high-power LEDs. Look-up “super bright led” at sparkfun.com for examples.
Sensor Node
This node shall act like a sense point for the commander node. The objective is not just to provide the on-board sense points such as temperature and light, but also implement features such that you can report other creative sense points such as a motion sensor, and distance sensor.
Commander Node
This node shall be responsible to put it all together and serve as a single commanding node to get sensor input and control the lights. This node shall provide the interface for the user, so try to provide user options to configure features such as automatic lights, or remote controlled operation.
Requirements
Technical
- You must use a
switch / case
code section in your code. - You must use a state machine in you code.
- This could be as simple as a state machine for "Manual Lights" vs. "Automatic Lights"
- You must utilize functions that use pass-by-value and pass-by-reference.
- Project should be self-contained
- Project should be enclosed, with no wires visible.
- Project should operate either by a battery or USB power, but NOT require a computer's USB port.
- Should not require the Hercules Terminal to operate
- All buttons should be labeled.
Deliverables
At the end of the project, the following items need to be submitted :
- Full source-code of all the projects
- Individual evaluations about team members and their contribution
- This will be confidential, and you can submit as one per person (at Canvas).
Project Report
You must submit a full, documented report for your project. The following are minimum sections required in your PDF submitted report:
- Introduction
- What does your project do?
- Try to sell your project in this section.
- Schematics
- List the hardware you used.
- Use "LibreOffice Draw" to draw the schematics
- Implementation
- Show your software workings using a flow-chart
- Use bullets and pictures to show the "how" part.
- Discuss the nodes, and their wireless protocol (table of commands).
- Testing
- What kind of tests did you perform?
- What kind of problems did you solve?
- Conclusion
- What did you learn?
- What worked, and what didn't work?
- How would you improve your project?
Challenges & Hints
Challenges
Over the course of the project, you will encounter some real-world problems such as :
- How will you design your project to be user friendly?
- How will you collaborate in your large team?
- How will you balance your budget and keep parts cost to a minimum?
- How will you design your network protocol such that each team understands a command and response system well?
- How will you make your project more creative? How will it stand out?
- What if you command a light output node that is not responding?
- How will you report this to the user and what would you do?
Hints
Small debugging techniques will help :
- For the commander, implement a "ping" packet that is sent to everyone once a second.
- If an ACK is received, turn on an LED, otherwise turn it off (one LED per remote node).
- This will immediately help diagnose connection issues.
- Any security ?
- What if I get on your network and sabotage your project?
- Can you implement a method such that a command is not so easy for anyone to send?
- Beware of Mr. Sabotage :
- In your class, there will be an attacker, which will use "replay attack" technique to attack your project.
- Mr. Sabotage will hop from one channel to another to look for presence of the wireless data.
- If Mr. Sabotage can read a packet, it will replay it back randomly to confuse your project.
Sample Code
Important Note You need to open up sys_config.h and change your WIRELESS_CHANNEL to a unique frequency. This will avoid data collisions between you and other groups. Each of your nodes should also configure the WIRELESS_NODE_ADDR to further avoid wireless data collisions. If you change the sys_config.h file, you should also perform Project-->Clean and rebuild your software code.
Light Sensor Node
#include "wireless.h"
void process_command(char command);
int main(void)
{
char our_addr = 100;
mesh_set_node_addr(our_addr);
while (1) {
/* Check if we get a packet within 1 second : */
mesh_packet_t pkt;
if (wireless_get_rx_pkt(&pkt, 1000)) {
/* Assuming first data byte is our command: */
process_command(pkt.data[0]);
}
}
return 0;
}
void process_command(char command)
{
enum {
lights_on = 1;
lights_off = 2;
}
switch(command) {
case lights_on:
/* TODO Turn on lights */
break;
case lights_off:
/* TODO Turn off lights */
break;
default:
/* TODO Take action for invalid command */
break;
}
}
Commander Node
#include "wireless.h"
int main(void)
{
/* Same enum as lights controller */
enum {
lights_on = 1;
lights_off = 2;
}
const char our_addr = 200;
const char lights_addr = 100;
const char max_hops = 2;
mesh_set_node_addr(our_addr);
while (1) {
/* Turn lights on/off every 3 seconds */
char cmd = 0;
cmd = lights_on;
wireless_send(lights_addr, mesh_pkt_ack, &cmd, 1, max_hops);
if (wireless_get_ack_pkt(&pkt, 100)) {
// We got an acknowledge from lights_addr
}
else {
printf("ERROR: No acknowledge from %i (lights)\n", lights_addr);
}
delay_ms(3000);
cmd = lights_off;
wireless_send(lights_addr, mesh_pkt_ack, &cmd, 1, max_hops);
/* TODO Check if we got an ACK */
delay_ms(3000);
}
return 0;
}
Ping!
#include "io.hpp"
#include "wireless.h"
#include "soft_timer.h"
int main(void)
{
const char max_hops = 2;
mesh_packet_t pkt;
enum {
our_addr = 100,
lights_addr = 200,
sensor_addr = 210,
};
// Use a software timer "object" with 3000ms duration.
SoftTimer ping_timer;
ping_timer.reset(3000);
while (1) {
// If timer expires, restart it again and ping everyone.
if (ping_timer.expired()) {
ping_timer.restart();
// Send NULL data to the lights node :
wireless_send(lights_addr, mesh_pkt_ack, "\0", 1, max_hops);
// Turn LED #1 on or off based on if we get ACK packet within 100ms
if (wireless_get_ack_pkt(&pkt, 100)) {
LE.on(1);
}
else {
LE.off(1);
}
}
}
return 0;
}
Send+Receive a variable
You can send data variables from one board to another; the only slight problem you may face is to identify what kind of information the receiver has received. In the following example, we just check if the receiver has received a 4-byte packet. To elaborate this, you may want to send data with an identifier, and then the actual data (next example below). Also note that the wireless can only transport 24-bytes through a single packet.
#include <stdint.h>
#include "wireless.h"
void sender(void)
{
uint32_t my_32bit_var = 1234;
wireless_send(addr, mesh_pkt_act, &my_32bit_var, sizeof(my_32bit_var), 2);
}
void receiver(void)
{
mesh_packet_t pkt;
if (wireless_get_rx_pkt(&pkt, 100)) {
/* Check if we indeed got the 4 byte packet (size of uint32 is 4 bytes) */
if (4 == pkt.data_len) {
uint32_t *my_32bit_var_ptr = (uint32_t*) &(pkt.data[0]);
printf("Value is %i\n", *my_32bit_var_ptr);
}
}
}
This example solves the problem of identifying "what" sort of information we are getting from the wireless node. For example, the sensor node may send light sensor data, and distance sensor data, and we need a way to identify it. See example below and build-up on it or ask for clarification from your class lecturer.
#include <stdint.h>
#include "wireless.h"
/* Create IDs for packets exchanged */
typedef enum {
data_type_uint32,
data_type_float, /* keep adding more data to list */
data_type_struct, /* You could send a struct too! */
} my_pkt_id_t;
/* We can only transport 24-bytes through a single packet */
typedef struct {
my_pkt_id_t id; /* Byte 1 */
char data[23]; /* Byte 2-24 */
} my_pkt_t;
/* Sender will create the struct to send, and pass to wireless_send() */
void sender(void)
{
/* Construct a packet and copy our data using memcpy(). */
uint32_t my_32bit_var = 1234;
my_pkt_t pkt;
pkt.id = data_type_uint32;
memcpy(&pkt.data[0], my_32bit_var, sizeof(my_32bit_var));
wireless_send(addr, mesh_pkt_act, &pkt, sizeof(pkt), 2);
}
void receiver(void)
{
mesh_packet_t pkt;
if (wireless_get_rx_pkt(&pkt, 100)) {
/* Point our struct to the wireless packet */
my_pkt_t *pkt_p = (my_pkt_t*) (&pkt.data[0]);
/* Check packet type before we access the data */
if (data_type_uint32 == pkt_p->id) {
uint32_t *my_32bit_var_ptr = (uint32_t*) &(pkt_p->data[0]);
printf("Value is %i\n", *my_32bit_var_ptr);
}
else if (data_type_struct == pkt_p->id) {
/* You can point your struct to &(pkt_p->data[0])
* and then access your struct using the pointer,
* and -> to access its members
*/
}
}
}