Difference between revisions of "F24: Space Fire"

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(Space Fire)
(Abstract)
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== Abstract ==
 
== Abstract ==
Parking Frenzy is car parking video game. The player will be able to move the car in right or left direction, the road itself will be descending towards the car and will also consist of obstacles such as other vehicles. The road will have lanes through which the car must navigate to ultimately be able to slot itself into the right parking spot alongside the road. The parking spots will be randomly generated along the edge of the LED matrix and the player must navigate the car into the spot at the right time or else it will result in a crash. The difficulty of the game will increase as the player reaches a certain amount of points. The difficulty will increase in terms of the speed of the car and the number of obstacles. The final score of the player will be displayed at the end of every game. a speaker attached to the board will generate the game sounds.
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Space Fire is an action-packed space shooting video game. The player pilots a spaceship that can move horizontally across the screen while enemy asteroids descend toward it. By using strategic maneuvers, the player must dodge incoming asteroids and fire projectiles to destroy them before they reach the spaceship. The objective is to survive as long as possible while accumulating a high score by eliminating asteroids. The game challenges the player with an increasing number of asteroids over time, at random sequences, requiring quick reflexes and tactical control. A detailed score breakdown and objective status are displayed on the screen, and immersive sound effects, generated through an attached speaker system controlled by an MP3 module, enhance the gameplay experience.
  
 
== Objectives & Introduction ==
 
== Objectives & Introduction ==

Revision as of 20:36, 19 December 2024

Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Space Fire

Abstract

Space Fire is an action-packed space shooting video game. The player pilots a spaceship that can move horizontally across the screen while enemy asteroids descend toward it. By using strategic maneuvers, the player must dodge incoming asteroids and fire projectiles to destroy them before they reach the spaceship. The objective is to survive as long as possible while accumulating a high score by eliminating asteroids. The game challenges the player with an increasing number of asteroids over time, at random sequences, requiring quick reflexes and tactical control. A detailed score breakdown and objective status are displayed on the screen, and immersive sound effects, generated through an attached speaker system controlled by an MP3 module, enhance the gameplay experience.

Objectives & Introduction

Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.

Team Members & Responsibilities

  • Mehul Mangave
  • Parth Mhakavekar
  • Smitha Kedila


Schedule

Week# Start Date End Date Task Status
1
  • 10/12/2024
  • 10/13/2024
  • 10/18/2024
  • 10/13/2024
  • Read previous projects, gather information and discuss among the group members.
  • Create GitLab repository for project
  • Completed
  • Completed
2
  • 10/19/2024
  • 10/20/2024
  • Order necessary parts
  • Completed
3
  • 10/26/2024
  • 11/01/2024
  • Read and familiarize with LED Matrix Datasheet
  • Completed


4
  • 11/02/2020
  • 11/08/2020
  • Develop graphics driver for LED matrix and implement initial game objects
  • In progress
5
  • 11/09/2020
  • 11/09/2020
  • 11/09/2020
  • 11/09/2020
  • 11/10/2020
  • 11/15/2020
  • 11/15/2020
  • 11/15/2020
  • Finalize wiki schedule
  • Order circuit boards components and complete the design for printing
  • circuit board and component assembly
  • Circuit board testing
  • Additional accessories if required and finalization of hardware
  • In progress
  • Not started
  • Not started
  • Not started
  • Not started
6
  • 11/16/2020
  • 11/22/2020
  • Integration of circuit boards and microcontroller
  • Game logic development
  • Testing and debugging the game logic
  • Not started
  • Not started
  • Not started
7
  • 11/23/2020
  • 11/29/2020
  • Integrate game logic code with LED matrix
  • Integrate game sounds with game logic
  • Not started
  • Not started
8
  • 11/30/2020
  • 12/06/2020
  • Integrate subsystem
  • Finalizing the video game
  • Update the wiki page.
  • Not started
  • Not started
  • Not started
9
  • 12/07/2020
  • 12/13/2020
  • Address bugs during testing of integrated system
  • Test pause/play functionality
  • Not started
  • Not started
  • Not started
10
  • 12/16/2020
  • 12/14/2020
  • 12/14/2020
  • 12/14/2020
  • 12/16/2020
  • 12/16/2020
  • 12/16/2020
  • 12/16/2020
  • Final Demo
  • Update Gitlab repo with final code.
  • Update test video.
  • Update the wiki page.
  • Not started
  • Not started
  • Not started
  • Not started


Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

You can list the references you used.