Difference between revisions of "F20: Space Invaders"

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Revision as of 09:50, 10 November 2020

Space Invaders


Abstract

Space Invaders is a fixed one person shooter style video game. The player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at the aliens descending toward the cannon from the top of the screen. There are aliens descending towards the cannon and the player's main goal is to defeat an alien and earn points by shooting it with the laser cannon and destroying it. As more aliens are defeated, the aliens' movement speeds up. The alien invasion is declared successful and the game ends when the aliens have successfully reached the bottom. The final score of total kills is projected after the game ends. The mp3 decoder connected to the speaker will play sound effects required.

Introduction & Objectives

Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.

Team Members

Technical Responsibilities

Administrative Roles
  • Game Logic Development
Salvatore Nicosia, Akash Vachhani & Akhil Cherukuri **REVIEW**
  • PCB Design
Akhil Cherukuri
  • LED Display Driver
Salvatore Nicosia **REVIEW**
  • Graphics Driver
Salvatore Nicosia, Akash Vachhani & Akhil Cherukuri **REVIEW**
  • Splash Screen Graphics Driver
Akhil Cherukuri
  • Mp3 Decoder
Akash Vachhani
  • Enclosure
Salvatore Nicosia
  • Hardware Integration
Salvatore Nicosia

Administrative Responsibilities

Administrative Roles
  • Team Leader
Salvatore Nicosia
  • Git Repository Managers
Akash Vachhani & Akhil Cherukuri
  • Code Reviewers
Salvatore Nicosia & Akash Vachhani
  • Wiki Report Manager
Akhil Cherukuri
  • Bill of Materials Manager
Akash Vachhani


Schedule

Week# Start Date End Date Task Status
1
  • 10/12/2020
  • 10/13/2020
  • 10/18/2020
  • 10/13/2020
  • Read previous projects, gather information and discuss among the group members.
  • Create GitLab repository for project
  • Completed
  • Completed
2
  • 10/19/2020
  • 10/20/2020
  • Acquire parts: LED Matrix, VS1053 Mp3 decoder breakout board by Adafruit
, 2X Analog 2-axis thumb joystick with select button + breakout board

  • Completed
3
  • 10/26/2020
  • 10/26/2020
  • 11/01/2020
  • 11/01/2020
  • Read and familiarize with LED Matrix Datasheet
  • Read and familiarize with MP3 Decoder VS-1053 datasheet.
  • Completed
  • Completed
4
  • 11/02/2020
  • 11/08/2020
  • Develop graphics driver for LED matrix and implement initial game objects
  • Develop driver for MP3 decoder
  • In progress
  • In progress
5
  • 11/09/2020
  • 11/09/2020
  • 11/09/2020
  • 11/09/2020
  • 11/09/2020
  • 11/09/2020
  • 11/10/2020
  • 11/15/2020
  • 11/15/2020
  • 11/15/2020
  • 11/15/2020
  • 11/15/2020
  • Finalize wiki schedule
  • Circuit Simulation in EasyEDA/Eagle Tool.
  • PCB Layout Design in EasyEDA/Eagle Tool.
  • Finalize component placement on PCB.
  • Order PCB from JLCPCB.
  • Create 3D printed base and extra accessories
  • In progress
  • In progress
  • Not started
  • Not started
  • Not started
  • In progress
6
  • 11/16/2020
  • 11/22/2020
  • Assemble components to circuit boards
  • Extensively test circuit boards in two rounds
  • Develop game logic for space ship movement and monsters respawn
  • Develop splash screen and menu selection
  • Not started
  • Not started
  • Not started
  • Not started
7
  • 11/23/2020
  • 11/29/2020
  • Integrate circuit boards and check proper connections to the components and the microcontrollers
  • Integrate game logic code with LED matrix
  • Integrate game sounds with game logic
  • Not started
  • Not started
  • Not started
8
  • 11/30/2020
  • 12/06/2020
  • Integrate subsystem and ensure proper connection and communication between peripherals
  • Integrate all components and finalize 3D printed enclosure
  • Update the wiki page.
  • Not started
  • Not started
  • Not started
9
  • 12/07/2020
  • 12/13/2020
  • Address bugs during testing of integrated system
  • Test pause/play functionality
  • Test music and effects are synchronized with game
  • Not started
  • Not started
  • Not started
10
  • 12/16/2020
  • 12/14/2020
  • 12/14/2020
  • 12/14/2020
  • 12/16/2020
  • 12/16/2020
  • 12/16/2020
  • 12/16/2020
  • Final Demo
  • Update Gitlab repo with final code.
  • Create Project Demo video and upload it to YouTube.
  • Update the wiki page.
  • Not started
  • Not started
  • Not started
  • Not started


Bill Of Materials

Item# Part Description Part Model & Vendor Quantity Cost
1 Microcontroller Boards SJ2 Boards (Purchased from Preet Kang) 2 $100.00
2 LED Matrix Display RGB LED Matrix Panel - 64x64 1 $80.00
3 Arcade Buttons and Joystick Kit Arcade Buttons and Joystick Kit EG STARTS 1 $25.94
4 Capacitive Touch Switch Button Self-Lock Module DAOKI 20 Set TTP223 Capacitive Touch Switch Button Self-Lock Module 2 $7.56
5 MP3 Decoder [] 1 $0.00
6 Black PLA 3D Printer Filament HATCHBOX PLA 3D Printer Filament 1.75mm 1 $25.12
6 White PLA 3D Printer Filament HATCHBOX PLA 3D Printer Filament 1.75mm 1 $25.12


Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

You can list the references you used.