Difference between revisions of "S18: Death Race"
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== Player Module == | == Player Module == | ||
Player Module is responsible for sending the accelerometer sensor values from the two player consoles (SJOne boards) to the Master Module (SJOne board) in order to horizontally move the cars left or right of respective players on the display (RGB LED Display Matrix). | Player Module is responsible for sending the accelerometer sensor values from the two player consoles (SJOne boards) to the Master Module (SJOne board) in order to horizontally move the cars left or right of respective players on the display (RGB LED Display Matrix). | ||
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=== Hardware Design === | === Hardware Design === |
Revision as of 11:44, 23 May 2018
Contents
Grading Criteria
- How well is Software & Hardware Design described?
- How well can this report be used to reproduce this project?
- Code Quality
- Overall Report Quality:
- Software Block Diagrams
- Hardware Block Diagrams
- Schematic Quality
- Quality of technical challenges and solutions adopted.
Project Title
Death Race - A car racing game using FreeRTOS
Git Link - [1]
Abstract
Real-time adaptation of computer games can content the users’ abilities, skills and also enhance the players' engagement and immersion. We are planning to design a car racing video game between two players. There will be car-race tracks for each player and the player can shift horizontally on the track. Each player can move on the track (RGB LED Matrix Display) by tilting the SJone Player boards. The players will encounter two kinds of obstacles during the game- square obstacles and triangular obstacles. The score for a particular player is incremented for collecting the square boxes and it will be decremented every time when it hits the triangular obstacles. The obstacles are generated randomly and the criticality of the game (randomness of obstacles) increases with time. The game UI will have user options like - indication for players connectivity, start and quit the game. The individual player score will be displayed and updated from time to time on the LCD Display Matrix.
Objectives & Introduction
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
Introduction
The project was divided into 4 main modules:
1) Player Module: Two SJOne boards simultaneously sending accelerometer data to the Master Board via Nordic wireless.
2) Wireless: Communication bridge between the player module and the Master module.
3) Master Module:
4) Display Module:
Objectives
Team Members & Responsibilities
- Player Module
- Wireless (Nordic)
- Master Module
- Display (RGB LED Matrix)
- PCB
- Testing
Schedule
Show a simple table or figures that show your scheduled as planned before you started working on the project. Then in another table column, write down the actual schedule so that readers can see the planned vs. actual goals. The point of the schedule is for readers to assess how to pace themselves if they are doing a similar project.
Week# | Date | Task | Status |
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1 | 03/04 |
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2 | 03/11 |
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3 | 03/18 |
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4 | 03/25 |
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5 | 04/01 |
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6 | 04/08 |
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7 | 04/15 |
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8 | 04/22 |
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9 | 04/29 |
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10 | 05/06 |
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11 | 05/13 |
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12 | 05/20 |
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Parts List & Cost
Give a simple list of the cost of your project broken down by components. Do not write long stories here.
Item# | Part Desciption | Vendor | Qty | Cost |
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1 | SJOne Boards | From Preet | 3 | $240.00 |
2 | 64x64 RGB LED Matrix | Adafruit | 1 | $92.00 |
3 | Power Cable | Amazon | 1 | $20 |
4 | Level Shifter SN74AHCT245N | Mouser Electronics [2] | 2 | $21.95 |
5 | PCB | PCBWay [3] | 4 | $27 |
6 | IC Base | Fry's Electronics | 2 | $2 |
7 | Antennas | From Preet | 3 | $0 |
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Player Module
Player Module is responsible for sending the accelerometer sensor values from the two player consoles (SJOne boards) to the Master Module (SJOne board) in order to horizontally move the cars left or right of respective players on the display (RGB LED Display Matrix).
Hardware Design
Discuss your hardware design here. Show detailed schematics and the interface here.
Accelerometer
SJOne board has MMA8452Q sensor which is a low-power, digital output 3-axis linear accelerometer with an I2C interface. Accelerometers are used to find the tilt angle of the device with respect to the earth, by measuring the amount of static acceleration due to gravity.
By incorporating more intelligence from movements and tilt positions, the accelerometers have had a significant impact on user interaction. Most motion-based games are derived from analyses of static acceleration, which are based on gravity to determine the change in tilt angles. Accelerometers provide a new way for navigating, scrolling, and displaying information and thus, provide entertainment in motion-based games.
In this project, the on-board accelerometer sensor is used to detect the left or right movements of the board by calculating the tilt angle. The change in the acceleration sensor values due to the orientation of the Player Module boards, in the left or right direction, is used to move the cars of each player on the RGB LED Display Matrix. Accelerometer changed the design of the Player Module by minimizing the need for buttons on the board and including motion inputs.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high-level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Wireless Module
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
LED Display Matrix Module
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Master Module
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Game Video - Death Race
Project Source Code
Git - Death Race by Magnum Opus
References
Acknowledgement
Any acknowledgement that you may wish to provide can be included here.
References Used
List any references used in project.
Appendix
You can list the references you used.