Difference between revisions of "F24: Brick Breaker"
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== Parts List & Cost == | == Parts List & Cost == | ||
− | + | {| class="wikitable" | |
+ | |- style="background-color:#34ff34;" | ||
+ | ! Part | ||
+ | ! Link | ||
+ | ! Price | ||
+ | ! Quantity | ||
+ | |- | ||
+ | | LED Matrix | ||
+ | | [https://www.sparkfun.com/products/14824 Sparkfun] | ||
+ | | $80 | ||
+ | | 1 | ||
+ | |- | ||
+ | | Power Supply | ||
+ | | [https://www.adafruit.com/product/658 Adafruit] | ||
+ | | $30 | ||
+ | | 1 | ||
+ | |- | ||
+ | | Button | ||
+ | | [https://www.adafruit.com/product/3489 Adafruit] | ||
+ | | $2.50 | ||
+ | | 1 | ||
+ | |- | ||
+ | | Quick connect wires | ||
+ | | [https://www.adafruit.com/product/1152 Adafruit] | ||
+ | | $4.95 | ||
+ | | 1 | ||
+ | |- | ||
+ | | MP3 Module | ||
+ | | [https://www.adafruit.com/product/1788 Adafruit] | ||
+ | | $34.95 | ||
+ | | 1 | ||
+ | |- | ||
+ | | Speakers | ||
+ | | [https://www.adafruit.com/product/1669 Adafruit] | ||
+ | | $7.50 | ||
+ | | 1 | ||
+ | |- | ||
+ | | SJ2 Development Board | ||
+ | | [https://www.amazon.com/Generic-SJTwo-SJ2-SJSU/dp/B08G9LRPZ8/ref=sr_1_2?keywords=SJ2&qid=1639798706&sr=8-2 Amazon] | ||
+ | | $50 | ||
+ | | 1 | ||
+ | |} | ||
== Design & Implementation == | == Design & Implementation == |
Revision as of 23:59, 19 December 2024
Contents
Grading Criteria
- How well is Software & Hardware Design described?
- How well can this report be used to reproduce this project?
- Code Quality
- Overall Report Quality:
- Software Block Diagrams
- Hardware Block Diagrams
- Schematic Quality
- Quality of technical challenges and solutions adopted.
Brick Breaker
Abstract
Brick Breaker is a classic arcade-style game focused on quick reflexes and survival, reminiscent of retro gaming experiences. This project aims to recreate the intense and fast-paced gameplay using the SJ-2 board and an LED matrix display. In this game, players control a character (or an object) that must dodge incoming obstacles from multiple directions, with the speed and frequency of obstacles increasing over time. The objective is to survive as long as possible, setting high scores based on survival time. Players will use buttons or a joystick to maneuver, with core implementation focusing on responsive controls, real-time collision detection, and adaptive difficulty for sustained challenge.
Objectives & Introduction
The project is split into a few sub-topics that could be worked by individuals:
- Main "clock" task for updating the LED matrix.
- Main gameplay loop task that would update the position of the ball, paddle, and blocks.
- Design of various game screens via a state machine.
- Game logic to determine the ball's bounce relative to its current trajectory.
- MP3 background track during gameplay.
Team Members & Responsibilities
- Manoj
- Kevin
- Harbans
Schedule
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Parts List & Cost
Part | Link | Price | Quantity |
---|---|---|---|
LED Matrix | Sparkfun | $80 | 1 |
Power Supply | Adafruit | $30 | 1 |
Button | Adafruit | $2.50 | 1 |
Quick connect wires | Adafruit | $4.95 | 1 |
MP3 Module | Adafruit | $34.95 | 1 |
Speakers | Adafruit | $7.50 | 1 |
SJ2 Development Board | Amazon | $50 | 1 |
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Upload a video of your project and post the link here.
Project Source Code
References
Acknowledgement
Any acknowledgement that you may wish to provide can be included here.
References Used
List any references used in project.
Appendix
You can list the references you used.