Difference between revisions of "F24: Tilt Maze"
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== Schedule == | == Schedule == | ||
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! scope="row"| 1 | ! scope="row"| 1 | ||
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− | * | + | * 11/04/2024 |
+ | * 11/04/2024 | ||
+ | * 11/04/2024 | ||
| | | | ||
− | * | + | * 11/10/2024 |
+ | * 11/06/2024 | ||
+ | * 11/08/2024 | ||
| | | | ||
− | * | + | * Project setup and initial team planning session |
+ | * Create project repository and documentation structure | ||
+ | * Define core game mechanics and features | ||
| | | | ||
− | * | + | * <span style="color:red">Not started</span> |
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
|- | |- | ||
− | ! | + | ! scope="row"| 2 |
| | | | ||
− | * | + | * 11/11/2024 |
− | | | + | * 11/11/2024 |
− | * | + | | |
+ | * 11/17/2024 | ||
+ | * 11/15/2024 | ||
+ | | | ||
+ | * Device motion control implementation setup | ||
+ | * Basic physics engine integration | ||
+ | | | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | |- | ||
+ | ! scope="row"| 3 | ||
+ | | | ||
+ | * 11/18/2024 | ||
+ | * 11/18/2024 | ||
+ | | | ||
+ | * 11/24/2024 | ||
+ | * 11/24/2024 | ||
+ | | | ||
+ | * Maze generation algorithm development | ||
+ | * Implement basic obstacle system | ||
+ | | | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | |- | ||
+ | ! scope="row"| 4 | ||
+ | | | ||
+ | * 11/25/2024 | ||
+ | * 11/25/2024 | ||
+ | | | ||
+ | * 12/01/2024 | ||
+ | * 12/01/2024 | ||
+ | | | ||
+ | * Power-up system implementation | ||
+ | * Timer and scoring mechanics | ||
+ | | | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | |- | ||
+ | ! scope="row"| 5 | ||
+ | | | ||
+ | * 12/02/2024 | ||
+ | * 12/02/2024 | ||
+ | * 12/02/2024 | ||
+ | | | ||
+ | * 12/08/2024 | ||
+ | * 12/08/2024 | ||
+ | * 12/08/2024 | ||
+ | | | ||
+ | * Visual effects and particle systems | ||
+ | * Sound system integration | ||
+ | * Level progression implementation | ||
+ | | | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | |- | ||
+ | ! scope="row"| 6 | ||
+ | | | ||
+ | * 12/09/2024 | ||
+ | * 12/09/2024 | ||
+ | * 12/09/2024 | ||
+ | | | ||
+ | * 12/15/2024 | ||
+ | * 12/15/2024 | ||
+ | * 12/15/2024 | ||
+ | | | ||
+ | * Difficulty scaling system | ||
+ | * Tutorial implementation | ||
+ | * Performance optimization | ||
+ | | | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | |- | ||
+ | ! scope="row"| 7 | ||
+ | | | ||
+ | * 12/16/2024 | ||
+ | * 12/16/2024 | ||
+ | | | ||
+ | * 12/22/2024 | ||
+ | * 12/22/2024 | ||
+ | | | ||
+ | * Initial user testing phase | ||
+ | * Bug fixing and system refinements | ||
+ | | | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | |- | ||
+ | ! scope="row"| 8 | ||
+ | | | ||
+ | * 12/23/2024 | ||
+ | * 12/23/2024 | ||
+ | * 12/23/2024 | ||
+ | | | ||
+ | * 12/29/2024 | ||
+ | * 12/29/2024 | ||
+ | * 12/29/2024 | ||
+ | | | ||
+ | * Leaderboard system implementation | ||
+ | * Achievement system integration | ||
+ | * Settings and customization features | ||
+ | | | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | |- | ||
+ | ! scope="row"| 9 | ||
+ | | | ||
+ | * 12/30/2024 | ||
+ | * 12/30/2024 | ||
+ | | | ||
+ | * 01/05/2025 | ||
+ | * 01/05/2025 | ||
+ | | | ||
+ | * Beta testing phase | ||
+ | * Performance optimization and bug fixes | ||
| | | | ||
− | + | * <span style="color:red">Not started</span> | |
− | * | + | * <span style="color:red">Not started</span> |
− | * | ||
|- | |- | ||
− | ! | + | ! scope="row"| 10 |
| | | | ||
− | * | + | * 01/06/2025 |
− | + | * 01/06/2025 | |
+ | * 01/06/2025 | ||
+ | * 01/06/2025 | ||
+ | | | ||
+ | * 01/12/2025 | ||
+ | * 01/12/2025 | ||
+ | * 01/12/2025 | ||
+ | * 01/12/2025 | ||
+ | | | ||
+ | * Final polish and refinements | ||
+ | * App store submission preparation | ||
+ | * Update project documentation | ||
+ | * Release planning and deployment | ||
+ | | | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | * <span style="color:red">Not started</span> | ||
+ | |- | ||
| | | | ||
+ | } | ||
<HR> | <HR> |
Revision as of 04:07, 2 November 2024
Contents
Grading Criteria
- How well is Software & Hardware Design described?
- How well can this report be used to reproduce this project?
- Code Quality
- Overall Report Quality:
- Software Block Diagrams
- Hardware Block Diagrams
- Schematic Quality
- Quality of technical challenges and solutions adopted.
Project Title
Tilt Maze
Abstract
Tilt Maze is a motion-controlled puzzle game that challenges players to navigate a luminous ball through procedurally generated mazes using device tilting mechanics. Players must reach the exit within time constraints while maneuvering around obstacles and collecting power-ups that provide temporary advantages. The game combines physical device control with strategic gameplay elements, offering high replayability through its randomized level design and emphasizing skills in balance, spatial reasoning, and quick decision-making.
Objectives & Introduction
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
Team Members & Responsibilities
- Shreya Belide
- Jyoshna Mallineni
- Pavan Charith
Schedule
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Parts List & CostGive a simple list of the cost of your project broken down by components. Do not write long stories here. Design & ImplementationThe design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation. Hardware DesignDiscuss your hardware design here. Show detailed schematics, and the interface here. Hardware InterfaceIn this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project. Software DesignShow your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it. ImplementationThis section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation. Testing & Technical ChallengesDescribe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project. Include sub-sections that list out a problem and solution, such as: <Bug/issue name>Discuss the issue and resolution. ConclusionConclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge? Project VideoUpload a video of your project and post the link here. Project Source CodeReferencesAcknowledgementAny acknowledgement that you may wish to provide can be included here. References UsedList any references used in project. AppendixYou can list the references you used. |