Difference between revisions of "F22: xGameCreate"
Proj user6 (talk | contribs) (→Schedule) |
Proj user6 (talk | contribs) (→Schedule) |
||
Line 79: | Line 79: | ||
| | | | ||
* <span style="color:green">Completed</span> | * <span style="color:green">Completed</span> | ||
− | * <span style="color: | + | * <span style="color:green">Completed</span> |
* <span style="color:green">Completed</span> | * <span style="color:green">Completed</span> | ||
|- | |- |
Revision as of 20:06, 8 November 2022
Contents
Grading Criteria
- How well is Software & Hardware Design described?
- How well can this report be used to reproduce this project?
- Code Quality
- Overall Report Quality:
- Software Block Diagrams
- Hardware Block Diagrams
- Schematic Quality
- Quality of technical challenges and solutions adopted.
Project Title
Whack-a-mole
Abstract
Whac- a-Mole is a fun arcade game in which the player hits plastic moles with a hammer as soon as it appears out of its hole, to score points. We will be recreating the same old game with some modifications. Instead of plastic moles and a hammer, we will be using a LED Matrix to display mole-like characters and touch sensors to imitate the hammer. The scoring will be based on the no of moles you hit and how accurately you hit. We will be designing three levels and after each level, the difficulty of the game will rise.
Objectives & Introduction
• The aim of the game will be to hit as many moles as possible as they appear out of the holes
• There will be three levels and the speed and complexity of the game increase as the levels go up.
• The LED matrix will be used to create the 7 mole-hole-like animation and the moles appear randomly in some holes.
• We are planning to use two different mole reactions, one for appearing from the hole and another for being hit by the player.
• We are planning to use ITO-coated PET for receiving the touch input (hitting the mole).
• Based on how many moles you hit and accurately you hit your score will increase.
• A speaker will be used to play background music, and sound clips when you hit a mole.
Team Members & Responsibilities
- Karthigai Amutha Ezhilarasu
- Stephen Oneto
- Yatish Koul
Schedule
Week# | Start Date | End Date | Task | Status |
---|---|---|---|---|
1 |
|
|
|
|
2 |
|
|
|
|
3 |
|
|
|
|
4 |
|
|
|
|
5 |
|
|
|
|
6 |
|
|
|
|
7 |
|
|
|
|
8 |
|
|
|
|
9 |
|
|
|
|
10 |
|
|
|
|
Bill of Materials (General Parts)
Part Name | Part Model & Source | Quantity | Cost Per Unit (USD) |
---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Upload a video of your project and post the link here.
Project Source Code
References
Acknowledgement
Any acknowledgement that you may wish to provide can be included here.
References Used
List any references used in project.
Appendix
You can list the references you used.