Difference between revisions of "F19: Road Max Fury"
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=== Team Members & Responsibilities === | === Team Members & Responsibilities === | ||
− | * | + | * Namdev Prabhugaonkar |
** | ** | ||
− | * | + | * Rutuja Shah |
** | ** | ||
− | * | + | * Saumil Shah |
** | ** | ||
Revision as of 21:01, 12 October 2019
Contents
Project Title
Space Impact - Game using FreeRTOS
Abstract
Road Max Fury is a game based on a classic car racing arcade game developed in 1984 by Konami named Road Fighter. We planned to reproduce this game as a part of our CMPE 244 project. The goal is to reach the finish line without running out of time, avoiding other cars on the road or running out of fuel .The fuel is refilled by hitting petrol pump which the player can encounter at random location during the course of the game. The player also needs to prevent car from hitting the edge of the road to prevent the collision.
Example Link: https://www.youtube.com/watch?v=1FzumH75whY
Objectives & Introduction
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
Team Members & Responsibilities
- Namdev Prabhugaonkar
- Rutuja Shah
- Saumil Shah
Schedule
Week# | Date | Task | Current Progress | Actual Completion Date |
---|---|---|---|---|
1 | 10/15/2019 |
|
In Progress | N/A |
2 | 10/22/2019 |
|
In Progress | N/A |
3 | 10/29/2019 |
|
In Progress | N/A |
Parts List & Cost
Give a simple list of the cost of your project broken down by components. Do not write long stories here.
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
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Project Source Code
References
Acknowledgement
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References Used
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Appendix
You can list the references you used.