Difference between revisions of "F24: Survival Dodge"

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Revision as of 00:18, 20 December 2024

Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Survival Dodge

Abstract

Survival Dodge is a classic arcade-style game focused on quick reflexes and survival, reminiscent of retro gaming experiences. This project aims to recreate the intense and fast-paced gameplay using the SJ-2 board and an LED matrix display. In this game, players control a character (or an object) that must dodge incoming obstacles from multiple directions, with the speed and frequency of obstacles increasing over time. The objective is to survive as long as possible, setting high scores based on survival time. Players will use buttons or a joystick to maneuver, with core implementation focusing on responsive controls, real-time collision detection, and adaptive difficulty for sustained challenge.

Objectives & Introduction

"Survival Dodge" aims to create an engaging game where players maneuver a character to avoid obstacles and accumulate points, displayed on an LED matrix. As players progress, the game increases in difficulty by accelerating the obstacles, testing reflexes and enhancing engagement through simple button-based controls.

Team Members & Responsibilities

  • Uday Kumar Reddy Pesala
  • Chandra Sekhar Naidu Gorle
  • Adi Siva Prasad Reddy Korivi

Schedule

Week# Start Date End Date Task Status
1
  • 10/21/2024
  • 10/28/2024
  • Read previous projects, gather information and discuss among the group members.
  • Create GitLab repository for project
  • Discuss and source parts for project. Start ordering parts.
  • Completed
2
  • 10/29/2024
  • 11/04/2024
  • Order necessary parts
  • Discuss and break down project into potential components to divide up work
  • Familiarize with relevant hardware datasheets
  • Completed
3
  • 11/05/2024
  • 11/11/2024
  • Order any missing parts we may need
  • Develop drivers for hardware required in the project
  • Develop driver for LED display.
  • Completed


4
  • 11/12/2024
  • 11/18/2024
  • Continue developing drivers.
  • Search and finalize game sounds.
  • Start testing drivers on hardware
  • Discuss and plan game logic
  • Completed
5
  • 11/19/2024
  • 11/25/2024
  • Finalize wiki schedule.
  • Order circuit boards components and complete the design for printing
  • Complete drivers for MP3 decoder.
  • Circuit board testing.
  • Additional accessories if required and finalization of hardware
  • Start developing game logic
  • Completed
6
  • 11/26/2024
  • 12/02/2024
  • Integration of circuit boards, different components, and microcontroller
  • Continue game logic development
  • Testing and debugging the game logic
  • Completed
7
  • 12/03/2022
  • 12/09/2022
  • Integrate game logic code with LED matrix
  • Integrate game sounds with game logic
  • Completed
  • Completed
8
  • 12/04/2022
  • 12/09/2022
  • Integrate subsystem.
  • Finalizing the video game.
  • Update the wiki page.
  • Completed
9
  • 12/10/2022
  • 12/19/2022
  • Address bugs during testing of integrated system
  • Test pause/play functionality
  • Completed
10
  • 12/19/2024
  • 12/19/2024
  • 12/19/2024
  • 12/19/2024
  • 12/19/2024
  • 12/19/2024
  • 12/19/2024
  • 12/19/2024
  • Final Demo
  • Update Gitlab repo with final code.
  • Update test video.
  • Update the wiki page.
  • Pending
  • Pending
  • Pending
  • Pending

Parts List & Cost

Item# Description Quantity Price
1

SJ2C Board

1

$50.00

2

LED Display

1

$70.49

3

Momentary switches

5

$8.99

4

Jumper wires

Pack

$8.99

5

5V Power Supply

1

$ 16.99

6

MP3 serial module

1

$ 8.39

Design & Implementation

LED Matrix Display:

The 64 x 64 LED matrix comprises 4,096 pixels, each equipped with three channels for the colors red, green, and blue. The matrix uses a 5:32 decoder to address every two rows simultaneously, resulting in two distinct sections: the upper half includes rows 0 to 31, and the lower half consists of rows 32 to 64. To activate each LED, the corresponding RGB pins must be set to HIGH and fed into a 64-bit shift register that aligns with the matrix's 64 columns. The upper half of the display is managed by the RGB pins labeled R1, G1, and B1, while the lower half is controlled by R2, G2, and B2.

LED Matrix
LED Backpanel


The figure and table below shows the pin-out of RGB LED matrix with description.

For Interface of RGB LED matrix with LPC
Label Name Function
1 R1 High R data
2 G1 High G data
3 B1 High B data
4 R2 Low R data
5 G2 Low G data
6 B2 Low B data
7 A A line selection
8 B B line selection
9 C C line selection
10 D D line selection
11 CLK CLOCK
12 LAT LATCH
13 OE Output Enable
14 GND GND


Momentary Press Buttons

We utilized Weideer 16mm Push buttons sourced from Amazon for user input. These buttons offered a tactile response and a specific degree of switch travel, with each button featuring two terminals. We wired one terminal of each button to three distinct GPIO pins on the SJ2 Board for input signal reception. The other terminal was connected to the 3.3V Vcc of the SJ2. To avoid any floating inputs when the buttons were not active, we activated pull-down resistors in the software for these switches.

Weideer 16mm Momentary Push Buttons



Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

Game Logic

Game States

  • 1. Start Up
  • 2. Game Running
  • 3. Game Over

Player Task

Game state: start up

  • 1. Display start up screen once per starting
  • 2. Reset game parameters

Game state: game running

  • 1. Display player and health bar on screen
  • 2. Capture and move player location by switch signals
  • 3. Check health and switch to game over state when player's health reaches zero
  • 4. Check collision

Game state: game over

  • 1. Display game over screen

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Developing "Survival Dodge" was a highly engaging and stimulating experience that kept us constantly intrigued. Tackling the various technical challenges, particularly in adjusting the game dynamics and LED matrix display, enhanced our practical problem-solving skills. Through this project, we applied key concepts from our game design and software engineering coursework, gaining deeper insights into real-time system management and user interface design. Collaborating on this project not only honed our teamwork and time management skills but also boosted our confidence in handling complex embedded systems and preparing for technical interviews.

Project Video

Upload a video of your project and post the link here.

Project Source Code

https://gitlab.com/chandrasekhar2499/sjtwo-c/-/tree/test?ref_type=heads

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

You can list the references you used.