Difference between revisions of "F24: Survival Dodge"

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(Schedule)
 
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Contents
+
=== Grading Criteria ===
1 Grading Criteria
+
<font color="green">
2 Project Title
+
*  How well is Software & Hardware Design described?
3 Abstract
+
*  How well can this report be used to reproduce this project?
4 Objectives & Introduction
+
*  Code Quality
4.1 Team Members & Responsibilities
+
*  Overall Report Quality:
5 Schedule
+
**  Software Block Diagrams
6 Parts List & Cost
+
**  Hardware Block Diagrams
7 Design & Implementation
+
**:  Schematic Quality
7.1 Hardware Design
+
**  Quality of technical challenges and solutions adopted.
7.2 Hardware Interface
+
</font>
7.3 Software Design
 
7.4 Implementation
 
8 Testing & Technical Challenges
 
8.1 <Bug/issue name>
 
9 Conclusion
 
9.1 Project Video
 
9.2 Project Source Code
 
10 References
 
10.1 Acknowledgement
 
10.2 References Used
 
10.3 Appendix
 
Grading Criteria
 
  
How well is Software & Hardware Design described?
+
== Project Title ==
How well can this report be used to reproduce this project?
+
Survival Dodge
Code Quality
 
Overall Report Quality:
 
Software Block Diagrams
 
Hardware Block Diagrams
 
Schematic Quality
 
Quality of technical challenges and solutions adopted.
 
  
Project Title
+
== Abstract ==
Bounce Tales
+
Survival Dodge is a classic arcade-style game focused on quick reflexes and survival, reminiscent of retro gaming experiences. This project aims to recreate the intense and fast-paced gameplay using the SJ-2 board and an LED matrix display. In this game, players control a character (or an object) that must dodge incoming obstacles from multiple directions, with the speed and frequency of obstacles increasing over time. The objective is to survive as long as possible, setting high scores based on survival time. Players will use buttons or a joystick to maneuver, with core implementation focusing on responsive controls, real-time collision detection, and adaptive difficulty for sustained challenge.
  
Abstract
+
== Objectives & Introduction ==
Bounce Tales is a classic mobile game reminiscent of the Nokia era, featuring a bouncing character navigating through levels filled with obstacles. This project aims to recreate the game experience using the SJ-2 board and an LED matrix display. Players will control the character’s movement using buttons or a joystick, while the game will include levels, obstacles, and scoring. The implementation will focus on real-time movement, collision detection, and level progression.
+
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
  
Objectives & Introduction
+
=== Team Members & Responsibilities ===
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
+
*  Uday Kumar Reddy Pesala
 +
** 
 +
*  Chandra Sekhar Naidu Gorle
 +
** 
 +
*  Adi Siva Prasad Reddy Korivi
 +
**
  
Team Members & Responsibilities
+
== Schedule ==
Vaidehi
 
Shashank
 
Manvendra
 
Schedule
 
Week# Start Date End Date Task Status
 
1
 
10/12/2020
 
10/13/2020
 
10/18/2020
 
10/13/2020
 
Read previous projects, gather information and discuss among the group members.
 
Create GitLab repository for project
 
Completed
 
In progress
 
2
 
10/19/2020
 
10/20/2020
 
Order necessary parts
 
In progress
 
3
 
10/26/2020
 
11/01/2020
 
Read and familiarize with LED Matrix Datasheet
 
Not started
 
  
  
4
+
{| class="wikitable"
11/02/2020
+
|-
11/08/2020
+
! scope="col"| Week#
Develop graphics driver for LED matrix and implement initial game objects
+
! scope="col"| Date
Not started
+
! scope="col"| Task
5
+
! scope="col"| Status
11/09/2020
+
|-
11/09/2020
+
! scope="row"| 1
11/09/2020
+
| 10/14
11/09/2020
+
|
11/10/2020
+
* To go through previous projects and discuss with the team members :  http://socialledge.com/sjsu/index.php/Realtime_OS_on_Embedded_Systems
11/15/2020
+
* To come up with new ideas for applications specific to FreeRTOS.
11/15/2020
+
|
11/15/2020
+
* After a brainstorming session with the team, we decided to work on gaming projects using FreeRTOS.
Finalize wiki schedule
+
* Created Git lab link to the project : https://gitlab.com/cmpe-240-advanced-computer-design/survival-dodge-group-8
Order circuit boards components and complete the design for printing
+
* Prepared the abstract for the project proposal.
circuit board and component assembly
+
|-
Circuit board testing
+
! scope="row"| 2
Additional accessories if required and finalization of hardware
+
| 10/21
Not started
+
|
Not started
+
* To assign roles and responsibilities to each team member.
Not started
+
* To decide the structure of the team and divide the project into different modules.
Not started
+
* To finalize the deadlines and deliverables for the project.
Not started
+
|
6
+
* Assigned roles and responsibilities to each member.
11/16/2020
+
* Created a test plan with tasks, deadlines and deliverables assigned to it.
11/22/2020
+
|-
Integration of circuit boards and microcontroller
+
! scope="row"| 3
Game logic development
+
| 10/28
Testing and debugging the game logic
+
|
Not started
+
* To start designing the Master module which will take inputs from different players, take a decision and sends it to LED Matrix display.
Not started
+
|
Not started
+
* Divided the project into different modules like Master, Player, Wireless, LED Display, PCB, and Testing.
7
+
* Started designing the Master module to take inputs from Players.
11/23/2020
+
|-
11/29/2020
+
! scope="row"| 4
Integrate game logic code with LED matrix
+
| 11/04
Integrate game sounds with game logic
+
|
Not started
+
* To understand the high-level APIs for the Wireless nordic node.
Not started
+
* To understand the connections, read the datasheet for RGB LED Matrix.
8
+
|
11/30/2020
+
* Made a basic layout, pin connections, power requirements for 64x64 RGB LED Matrix.
12/06/2020
+
* Understood the Wireless APIs available and wrote a basic code to send-receive data using Nordic.
Integrate subsystem
+
|-
Finalizing the video game
+
! scope="row"| 5
Update the wiki page.
+
| 11/11
Not started
+
|
Not started
+
* To install Eagle software for PCB design and get accustomed to the basic functions.
Not started
+
|
9
 
12/07/2020
 
12/13/2020
 
Address bugs during testing of integrated system
 
Test pause/play functionality
 
Not started
 
Not started
 
Not started
 
10
 
12/16/2020
 
12/14/2020
 
12/14/2020
 
12/14/2020
 
12/16/2020
 
12/16/2020
 
12/16/2020
 
12/16/2020
 
Final Demo
 
Update Gitlab repo with final code.
 
Update test video.
 
Update the wiki page.
 
Not started
 
Not started
 
Not started
 
Not started
 
  
 +
|-
 +
! scope="row"| 6
 +
| 11/18
 +
|
 +
* To test the Player and Master modules.
 +
* To understand addressing mode, latching, and clock functionality for RGB LED Matrix.
 +
|
  
Parts List & Cost
+
|-
Give a simple list of the cost of your project broken down by components. Do not write long stories here.
+
! scope="row"| 7
 +
| 11/25
 +
|
  
Design & Implementation
+
|-
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
+
! scope="row"| 8
 +
| 12/02
 +
|
 +
* To send and receive data between Player and Master using Wireless protocol.
 +
* To write the logic to glow a particular LED on the display matrix.
 +
* To design and finalize the PCB circuit.
 +
|
  
Hardware Design
+
|-
Discuss your hardware design here. Show detailed schematics, and the interface here.
+
! scope="row"| 9
 +
| 12/09
 +
|
 +
* To implement RGB LED Matrix tasks and APIs for the Master module.
 +
* To integrate the layout of the application (UI, border, car design, obstacle design) to Master Module.
 +
* To generate random obstacles, score logic and implement other game functionalities (eg: game over scenario).
 +
* To display the cars, border area, screen division for 2 cars and enable obstacle and car movement as per the input from the master module.
 +
* Finalize the PCB design, get it reviewed by the team and send it for fabrication.
 +
|
  
Hardware Interface
+
|-
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
+
! scope="row"| 10
 +
| 12/16
 +
|
 +
* To keep moving the display down continuously for the car race track.
 +
* To move the car horizontally pixel by pixel for every change in data from the player module.
 +
* To test the overall functionality of the project using PCB.
 +
|
  
Software Design
+
|-
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
+
! scope="row"| 11
 +
| 05/13
 +
|
 +
* To Integration of all modules and end to end testing.
 +
* To fix bugs and optimize the code.
 +
|
  
Implementation
+
|-
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
+
|-
 +
! scope="row"| 12
 +
| 05/20
 +
|
 +
* Adding extra functionalities and extra features for the project.
 +
* Test the extra features with overall project requirement.
 +
|
  
Testing & Technical Challenges
+
|}
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
+
 
 +
== Parts List & Cost ==
 +
Give a simple list of the cost of your project broken down by components.  Do not write long stories here.
 +
 
 +
== Design & Implementation ==
 +
The design section can go over your hardware and software design.  Organize this section using sub-sections that go over your design and implementation.
 +
 
 +
=== Hardware Design ===
 +
Discuss your hardware design here.  Show detailed schematics, and the interface here.
 +
 
 +
=== Hardware Interface ===
 +
In this section, you can describe how your hardware communicates, such as which BUSes used.  You can discuss your driver implementation here, such that the '''Software Design''' section is isolated to talk about high level workings rather than inner working of your project.
 +
 
 +
=== Software Design ===
 +
Show your software design.  For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level.  Do not show the details of the code.  For example, do not show exact code, but you may show psuedocode and fragments of code.  Keep in mind that you are showing DESIGN of your software, not the inner workings of it. 
 +
 
 +
=== Implementation ===
 +
This section includes implementation, but again, not the details, just the high level.  For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash.  You can include sub-sections for each of your component implementation.
 +
 
 +
== Testing & Technical Challenges ==
 +
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again?
 +
Make a smooth transition to testing section and described what it took to test your project.
  
 
Include sub-sections that list out a problem and solution, such as:
 
Include sub-sections that list out a problem and solution, such as:
  
<Bug/issue name>
+
=== <Bug/issue name> ===
 
Discuss the issue and resolution.
 
Discuss the issue and resolution.
  
Conclusion
+
== Conclusion ==
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
+
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
  
Project Video
+
=== Project Video ===
 
Upload a video of your project and post the link here.
 
Upload a video of your project and post the link here.
  
Project Source Code
+
=== Project Source Code ===
Sourceforge Source Code Link
+
*  [https://sourceforge.net/projects/sjsu/files/CmpE_S2016/ Sourceforge Source Code Link]
References
+
 
Acknowledgement
+
== References ==
 +
=== Acknowledgement ===
 
Any acknowledgement that you may wish to provide can be included here.
 
Any acknowledgement that you may wish to provide can be included here.
  
References Used
+
=== References Used ===
 
List any references used in project.
 
List any references used in project.
  
Appendix
+
=== Appendix ===
 
You can list the references you used.
 
You can list the references you used.

Latest revision as of 23:53, 11 November 2024

Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Survival Dodge

Abstract

Survival Dodge is a classic arcade-style game focused on quick reflexes and survival, reminiscent of retro gaming experiences. This project aims to recreate the intense and fast-paced gameplay using the SJ-2 board and an LED matrix display. In this game, players control a character (or an object) that must dodge incoming obstacles from multiple directions, with the speed and frequency of obstacles increasing over time. The objective is to survive as long as possible, setting high scores based on survival time. Players will use buttons or a joystick to maneuver, with core implementation focusing on responsive controls, real-time collision detection, and adaptive difficulty for sustained challenge.

Objectives & Introduction

Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.

Team Members & Responsibilities

  • Uday Kumar Reddy Pesala
  • Chandra Sekhar Naidu Gorle
  • Adi Siva Prasad Reddy Korivi

Schedule

Week# Date Task Status
1 10/14
2 10/21
  • To assign roles and responsibilities to each team member.
  • To decide the structure of the team and divide the project into different modules.
  • To finalize the deadlines and deliverables for the project.
  • Assigned roles and responsibilities to each member.
  • Created a test plan with tasks, deadlines and deliverables assigned to it.
3 10/28
  • To start designing the Master module which will take inputs from different players, take a decision and sends it to LED Matrix display.
  • Divided the project into different modules like Master, Player, Wireless, LED Display, PCB, and Testing.
  • Started designing the Master module to take inputs from Players.
4 11/04
  • To understand the high-level APIs for the Wireless nordic node.
  • To understand the connections, read the datasheet for RGB LED Matrix.
  • Made a basic layout, pin connections, power requirements for 64x64 RGB LED Matrix.
  • Understood the Wireless APIs available and wrote a basic code to send-receive data using Nordic.
5 11/11
  • To install Eagle software for PCB design and get accustomed to the basic functions.
6 11/18
  • To test the Player and Master modules.
  • To understand addressing mode, latching, and clock functionality for RGB LED Matrix.
7 11/25
8 12/02
  • To send and receive data between Player and Master using Wireless protocol.
  • To write the logic to glow a particular LED on the display matrix.
  • To design and finalize the PCB circuit.
9 12/09
  • To implement RGB LED Matrix tasks and APIs for the Master module.
  • To integrate the layout of the application (UI, border, car design, obstacle design) to Master Module.
  • To generate random obstacles, score logic and implement other game functionalities (eg: game over scenario).
  • To display the cars, border area, screen division for 2 cars and enable obstacle and car movement as per the input from the master module.
  • Finalize the PCB design, get it reviewed by the team and send it for fabrication.
10 12/16
  • To keep moving the display down continuously for the car race track.
  • To move the car horizontally pixel by pixel for every change in data from the player module.
  • To test the overall functionality of the project using PCB.
11 05/13
  • To Integration of all modules and end to end testing.
  • To fix bugs and optimize the code.
12 05/20
  • Adding extra functionalities and extra features for the project.
  • Test the extra features with overall project requirement.

Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

You can list the references you used.