Difference between revisions of "F24: Tilt Maze"

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== Schedule ==
 
== Schedule ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
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! scope="row"| 1
 
! scope="row"| 1
 
|  
 
|  
*  
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* 11/04/2024
 +
* 11/04/2024
 +
* 11/04/2024
 
|
 
|
*  
+
* 11/10/2024
 +
* 11/06/2024
 +
* 11/08/2024
 
|
 
|
*  
+
* Project setup and initial team planning session
 +
* Create project repository and documentation structure
 +
* Define core game mechanics and features
 
|  
 
|  
*  
+
* <span style="color:green">completed</span>
 +
* <span style="color:orange">in progress</span>
 +
* <span style="color:orange">in progress</span>
 
|-
 
|-
!  
+
! scope="row"| 2
 
|  
 
|  
*  
+
* 11/11/2024
 
|  
 
|  
*
+
* 11/17/2024
 
|
 
|
 
+
* Device motion control implementation setup
*
+
|
*
+
* <span style="color:red">Not started</span>
 +
|-
 +
! scope="row"| 3
 +
|
 +
* 11/18/2024
 +
|
 +
* 11/24/2024
 +
|
 +
* Maze generation algorithm development
 +
|
 +
* <span style="color:red">Not started</span>
 +
|-
 +
! scope="row"| 4
 +
|
 +
* 11/25/2024
 +
|
 +
* 12/01/2024
 +
|
 +
* Power-up system implementation and timer mechanics
 +
|
 +
* <span style="color:red">Not started</span>
 +
|-
 +
! scope="row"| 5
 +
|
 +
* 12/02/2024
 +
* 12/02/2024
 +
* 12/02/2024
 +
* 12/02/2024
 +
|
 +
* 12/08/2024
 +
* 12/08/2024
 +
* 12/08/2024
 +
* 12/08/2024
 +
|
 +
* Finalize game features list
 +
* Visual effects implementation
 +
* Sound system integration
 +
* Level progression system setup
 +
|
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 
|-
 
|-
!  
+
! scope="row"| 6
 
|
 
|
*
+
* 12/09/2024
 
+
* 12/09/2024
 +
* 12/09/2024
 
|
 
|
 
+
* 12/15/2024
 +
* 12/15/2024
 +
* 12/15/2024
 +
|
 +
* Difficulty scaling implementation
 +
* Tutorial system development
 +
* Initial testing phase
 +
|
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 +
|-
 +
! scope="row"| 7
 +
|
 +
* 12/16/2024
 +
* 12/16/2024
 +
|
 +
* 12/22/2024
 +
* 12/22/2024
 +
|
 +
* Integrate gameplay systems
 +
* Bug fixing and performance optimization
 +
|
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 +
|-
 +
! scope="row"| 8
 +
|
 +
* 12/23/2024
 +
* 12/23/2024
 +
* 12/23/2024
 +
|
 +
* 12/29/2024
 +
* 12/29/2024
 +
* 12/29/2024
 +
|
 +
* Leaderboard implementation
 +
* Achievement system
 +
* Settings menu development
 +
|
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 +
|-
 +
! scope="row"| 9
 +
|
 +
* 12/30/2024
 +
* 12/30/2024
 +
|
 +
* 01/05/2025
 +
* 01/05/2025
 +
|
 +
* Beta testing
 +
* Final optimization phase
 +
|
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 +
|-
 +
! scope="row"| 10
 +
|
 +
* 01/06/2025
 +
* 01/06/2025
 +
* 01/06/2025
 +
* 01/06/2025
 +
|
 +
* 01/12/2025
 +
* 01/12/2025
 +
* 01/12/2025
 +
* 01/12/2025
 +
|
 +
* Final polishing
 +
* Store submission preparation
 +
* Documentation update
 +
* Release deployment planning
 +
|
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 +
* <span style="color:red">Not started</span>
 +
|-
 +
|}
 
<HR>
 
<HR>
 
<BR/>
 
<BR/>

Latest revision as of 04:14, 2 November 2024

Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Project Title

Tilt Maze

Abstract

Tilt Maze is a motion-controlled puzzle game that challenges players to navigate a luminous ball through procedurally generated mazes using device tilting mechanics. Players must reach the exit within time constraints while maneuvering around obstacles and collecting power-ups that provide temporary advantages. The game combines physical device control with strategic gameplay elements, offering high replayability through its randomized level design and emphasizing skills in balance, spatial reasoning, and quick decision-making.

Objectives & Introduction

Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.

Team Members & Responsibilities

  • Shreya Belide
  • Jyoshna Mallineni
  • Pavan Charith

Schedule

Week# Start Date End Date Task Status
1
  • 11/04/2024
  • 11/04/2024
  • 11/04/2024
  • 11/10/2024
  • 11/06/2024
  • 11/08/2024
  • Project setup and initial team planning session
  • Create project repository and documentation structure
  • Define core game mechanics and features
  • completed
  • in progress
  • in progress
2
  • 11/11/2024
  • 11/17/2024
  • Device motion control implementation setup
  • Not started
3
  • 11/18/2024
  • 11/24/2024
  • Maze generation algorithm development
  • Not started
4
  • 11/25/2024
  • 12/01/2024
  • Power-up system implementation and timer mechanics
  • Not started
5
  • 12/02/2024
  • 12/02/2024
  • 12/02/2024
  • 12/02/2024
  • 12/08/2024
  • 12/08/2024
  • 12/08/2024
  • 12/08/2024
  • Finalize game features list
  • Visual effects implementation
  • Sound system integration
  • Level progression system setup
  • Not started
  • Not started
  • Not started
  • Not started
6
  • 12/09/2024
  • 12/09/2024
  • 12/09/2024
  • 12/15/2024
  • 12/15/2024
  • 12/15/2024
  • Difficulty scaling implementation
  • Tutorial system development
  • Initial testing phase
  • Not started
  • Not started
  • Not started
7
  • 12/16/2024
  • 12/16/2024
  • 12/22/2024
  • 12/22/2024
  • Integrate gameplay systems
  • Bug fixing and performance optimization
  • Not started
  • Not started
8
  • 12/23/2024
  • 12/23/2024
  • 12/23/2024
  • 12/29/2024
  • 12/29/2024
  • 12/29/2024
  • Leaderboard implementation
  • Achievement system
  • Settings menu development
  • Not started
  • Not started
  • Not started
9
  • 12/30/2024
  • 12/30/2024
  • 01/05/2025
  • 01/05/2025
  • Beta testing
  • Final optimization phase
  • Not started
  • Not started
10
  • 01/06/2025
  • 01/06/2025
  • 01/06/2025
  • 01/06/2025
  • 01/12/2025
  • 01/12/2025
  • 01/12/2025
  • 01/12/2025
  • Final polishing
  • Store submission preparation
  • Documentation update
  • Release deployment planning
  • Not started
  • Not started
  • Not started
  • Not started


Parts List & Cost

Give a simple list of the cost of your project broken down by components. Do not write long stories here.

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

You can list the references you used.