Difference between revisions of "F21: Sons of Ultron"
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* Develop graphics driver for LED matrix and implement initial game objects | * Develop graphics driver for LED matrix and implement initial game objects | ||
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− | * <span style="color:green"> | + | * <span style="color:green">In Progress</span> |
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Revision as of 00:06, 10 November 2021
Contents
Bubble Trouble
The Sons
Abstract
Clear all the bubbles and get yourself out of trouble !! “Bubble Trouble” is a fun game where each time you hit a big bubble, it will split up into two smaller ones. Avoid the bubbles as they bounce through the level. Race against time, collect all the traps and power-ups you can use to be the best at this game. Do you have what it takes to be the ultimate bubble shooter?. This is all displayed in the LED matrix acting as the screen. Use your spike gun to pop all the bubbles from the largest to the smallest bits. Can you clear each level?.
Objectives & Introduction
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
Technical Responsibilities
Administrative Roles | ||||
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Rishabh Gupta & Vilas Dhuri & Saharsh Shivhare | |||
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Vilas Dhuri | |||
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Rishabh Gupta | |||
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Rishabh Gupta & Vilas Dhuri & Saharsh Shivhare | |||
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Vilas Dhuri & Saharsh Shivhare | |||
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Saharsh Shivhare | |||
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Vilas Dhuri & Saharsh Shivhare |
Administrative Responsibilities
Administrative Roles | ||||
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Rishabh Gupta | |||
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Rishabh Gupta | |||
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Rishabh Gupta & Vilas Dhuri & Saharsh Shivhare | |||
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Vilas Dhuri | |||
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Saharsh Shivhare |
Schedule
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Parts List & Cost
Give a simple list of the cost of your project broken down by components. Do not write long stories here.
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
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Project Source Code
References
Acknowledgement
Any acknowledgement that you may wish to provide can be included here.
References Used
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Appendix
You can list the references you used.