Difference between revisions of "F21: FollowMe"
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There'll be two modes: | There'll be two modes: | ||
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− | + | 1. Timed mode: each player tries to get the most correct waves until the time runs out. The rate at which the arrows change will increase as the timer counts down. | |
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+ | 2. Endurance mode: each player tries to stay alive the longest. One wrong wave then you're eliminated, the last player standing wins. | ||
At the end, the LED matrix will display the leaderboard for the players and how many waves/instructions they got correct. | At the end, the LED matrix will display the leaderboard for the players and how many waves/instructions they got correct. |
Revision as of 08:10, 9 November 2021
Contents
- 1 Grading Criteria
- 2 Project Title
- 3 Follow Me
- 4 Abstract
- 5 Objectives & Introduction
- 6 Team Members & Technical Responsibilities
- 7 Administrative Responsibilities
- 8 Schedule
- 9 Parts List & Cost
- 10 Printed Circuit Board
- 11 Design & Implementation
- 12 Testing & Technical Challenges
- 13 Conclusion
- 14 References
Grading Criteria
- How well is Software & Hardware Design described?
- How well can this report be used to reproduce this project?
- Code Quality
- Overall Report Quality:
- Software Block Diagrams
- Hardware Block Diagrams
- Schematic Quality
- Quality of technical challenges and solutions adopted.
Project Title
Follow Me
Abstract
FollowMe is a video game where you follow the correct directions. The LED matrix will display a series of arrows and the player or players need to correctly wave their hand over their gesture sensor to earn points. However, watch out for the background color of the arrow. If the background is green, then the players need to wave their hand in that direction; i.e, an arrow pointing left with a green background means wave your hand from the right to the left (wave left). If the background is red, then the players need to wave their hand in the opposite direction; i.e, an arrow pointing up with a red background means wave your hand from the top to the bottom (wave down).
There'll be two modes:
1. Timed mode: each player tries to get the most correct waves until the time runs out. The rate at which the arrows change will increase as the timer counts down.
2. Endurance mode: each player tries to stay alive the longest. One wrong wave then you're eliminated, the last player standing wins.
At the end, the LED matrix will display the leaderboard for the players and how many waves/instructions they got correct.
Objectives & Introduction
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
Team Members & Technical Responsibilities
- Jonathan Doctolero
- Gesture Sensor Driver
- Gameplay Development
- Enclosure Design
- Priyanka Rai
- RGB Matrix Driver
- Wireless Driver/Application
- Ravi Kiran Dendukuri
- PCB Design
- MP3 Decoder Design
- Yashwanth Kumar Nelakuditi
- PCB Design
- MP3 Decoder Design
Administrative Responsibilities
Administrative Roles | ||||
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Jonathan Doctolero | |||
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Priyanka Rai | |||
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Ravi Kiran Dendukuri | |||
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Yashwanth Kumar Nelakuditi |
Schedule
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Parts List & Cost
Give a simple list of the cost of your project broken down by components. Do not write long stories here.
Printed Circuit Board
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Hardware Design
Discuss your hardware design here. Show detailed schematics and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementations.
Testing & Technical Challenges
Describe the challenges of your project. What advice would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to the testing section and describe what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Upload a video of your project and post the link here.
Project Source Code
References
Acknowledgement
Any acknowledgment that you may wish to provide can be included here.
References Used
List any references used in project.
Appendix
You can list the references you used.