Difference between revisions of "F20: Treasure Diver"
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* <font color="black">Controls data can be accessed using "get" and "set" API | * <font color="black">Controls data can be accessed using "get" and "set" API | ||
* <font color="black">Plan PCB design on paper | * <font color="black">Plan PCB design on paper | ||
− | * <font color="black"> | + | * <font color="black">Game pad controller can read joystick and accelerometer values and detect switch presses |
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* Completed | * Completed | ||
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* Completed | * Completed | ||
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! scope="row"| 8 | ! scope="row"| 8 | ||
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| 11/21/2020 | | 11/21/2020 | ||
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− | * <font color="black"> | + | * <font color="black">Decide how to handle each collision detection case (character/enemy, bullet/enemy, etc.) |
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* <font color="black">MP3 decoder folder structure is finalized | * <font color="black">MP3 decoder folder structure is finalized | ||
* <font color="black">MP3 decoder can play a song at a specified index | * <font color="black">MP3 decoder can play a song at a specified index | ||
* <font color="black">Analog thumbstick and accelerometer values are read by game pad board and sent over bluetooth | * <font color="black">Analog thumbstick and accelerometer values are read by game pad board and sent over bluetooth | ||
− | * <font color="black">Button | + | * <font color="black">Button press logic is implemented on game pad board and sent over bluetooth |
* <font color="black">Finish enclosure design in AutoCAD software and start printing | * <font color="black">Finish enclosure design in AutoCAD software and start printing | ||
* <font color="black">Order PCB components (resistors, capacitors, etc.) | * <font color="black">Order PCB components (resistors, capacitors, etc.) | ||
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* <font color="black">Finalize PCB design on paper and design in PCB software | * <font color="black">Finalize PCB design on paper and design in PCB software | ||
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| 11/28/2020 | | 11/28/2020 | ||
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* <font color="black">LED matrix side bar data (health, power ups) is displayed and updates correctly | * <font color="black">LED matrix side bar data (health, power ups) is displayed and updates correctly | ||
* <font color="black">LED matrix displays character orientation correctly depending on current movement direction | * <font color="black">LED matrix displays character orientation correctly depending on current movement direction | ||
− | * <font color="black"> | + | * <font color="black">Controller input (joystick or accelerometer) option is implemented on game pad controller |
− | * <font color="black"> | + | * <font color="black">Character moves on LED matrix based on received direction controls |
+ | * <font color="black">Bullet moves on LED matrix when button is pressed | ||
* <font color="black">Finalize PCB design in software and order PCB | * <font color="black">Finalize PCB design in software and order PCB | ||
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+ | * Completed | ||
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| 12/5/2020 | | 12/5/2020 | ||
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− | * <font color="black">LED matrix menu screens and game over screens are | + | * <font color="black">LED matrix menu screens and game over screens are implemented on matrix |
* <font color="black">Volume controls in menu are implemented | * <font color="black">Volume controls in menu are implemented | ||
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* <font color="black">Integrate circuitry with 3D printed enclosure | * <font color="black">Integrate circuitry with 3D printed enclosure | ||
* <font color="black">PCB arrives, conduct PCB testing to ensure proper connections | * <font color="black">PCB arrives, conduct PCB testing to ensure proper connections | ||
* <font color="black">Solder PCB and integrate with existing project circuitry | * <font color="black">Solder PCB and integrate with existing project circuitry | ||
− | * <font color="black"> | + | * <font color="black">LED matrix can scroll to next screen when character reaches the bottom of current screen |
* <font color="black">Finalize MP3 track selection for each screen and during gameplay | * <font color="black">Finalize MP3 track selection for each screen and during gameplay | ||
+ | * <font color="black">Collision detection logic is fully functional and displays correctly on LED matrix | ||
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| 12/12/2020 | | 12/12/2020 | ||
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* <font color="black">Finish rough draft of project report | * <font color="black">Finish rough draft of project report | ||
− | * <font color="black"> | + | * <font color="black">Finalize gameplay logic code on master controller |
− | * <font color="black"> | + | * <font color="black">LED matrix graphics design for all levels is complete |
+ | * <font color="black">MP3 decoder plays correct song/track during gameplay and for each menu/game over screen | ||
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Revision as of 03:19, 30 November 2020
Contents
Treasure Diver
Abstract
Treasure Diver is a single player game in which the player descends into watery depths on the hunt for treasure. The player must dodge obstacles and enemy creatures all while collecting treasure along the way. While descending the player is able to attack enemies at a range which in turn may give them power ups such as extra air, faster move speed, or temporary invincibility. When they reach the bottom they can collect the Motherlode. After that they have to ascend the cavern and make it out with all their treasure in one piece. Hitting an enemy or obstacle causes the player to lose air and a treasure chest and when their air hits zero it’s game over. At the end of a level the player is given a score based on treasure collected, remaining air, and the amount of enemies destroyed.
Objectives & Introduction
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
Team Members & Responsibilities
Treasure Diver GitLab
Schedule
Week # | Start Date | End Date | Task | Status |
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1 | 9/27/2020 | 10/3/2020 |
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2 | 10/4/2020 | 10/10/2020 |
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3 | 10/11/2020 | 10/17/2020 |
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4 | 10/18/2020 | 10/24/2020 |
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5 | 10/25/2020 | 10/31/2020 |
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6 | 11/1/2020 | 11/7/2020 |
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7 | 11/8/2020 | 11/14/2020 |
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8 | 11/15/2020 | 11/21/2020 |
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9 | 11/22/2020 | 11/28/2020 |
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10 | 11/29/2020 | 12/5/2020 |
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11 | 12/6/2020 | 12/12/2020 |
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12 | 12/13/2020 | 12/19/2020 |
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Parts List & Cost
Give a simple list of the cost of your project broken down by components. Do not write long stories here.
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Project Source Code
References
Acknowledgement
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References Used
List any references used in project.
Appendix
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