Difference between revisions of "F19: T-Rex Run!"
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Revision as of 19:06, 8 November 2019
Contents
T-Rex Run!
Abstract
T-Rex Run! game is an adaptation of popular chrome browser offline game in which the player steers a T-Rex dinosaur through increasingly dangerous landscapes to escape a tree of doom. The game uses simple pixel art and sound to replicate the style of 1980s arcade games. The player will be able to control the game by using switch buttons available on the Sjtwo-C microcontroller. The main goal behind the project is to understand the basics of graphics programming in the C language on a microcontroller.
Objectives & Introduction
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
Team Members & Responsibilities
- Tina Ruchandani
- LED Matrix Interface.
- Software Design (Switch control and Obstacle Generation).
- Wiki Page Updates.
- Tushar Tarihalkar
- LED Matrix Interface.
- Wiki Page Updates.
- PCB and Hardware Design
- Software Design (Dinosaur Design and Control).
- Wenyan He
- Software Design (Switch control and Obstacle Generation).
- LED Matrix Interface
- Manage GitHub Account
- Mahesh Mohan Shinde
- Collision Detection.
- Testing.
Schedule
Week | Date | Task | Status |
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1 | 10/08 |
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2 | 10/10 |
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3 | 10/15 |
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4 | 10/29 |
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5 | 11/13 |
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6 | 11/19 |
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7 | 11/26 |
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8 | 12/03 |
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Parts List & Cost
Part | # | Cost | Source |
---|---|---|---|
SJ2 Board | 1 | $55.00 | Preet |
Adafruit 16x32 RGB LED Matrix | 1 | $75.00 | Adafruit [1] |
Design & Implementation
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Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
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Testing & Technical Challenges
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Include sub-sections that list out a problem and solution, such as:
Bug/issue name
Discuss the issue and resolution.
Conclusion
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Project Video
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Project Source Code
References
Acknowledgement
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References Used
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Appendix
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