Difference between revisions of "F19: Road Max Fury"
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* Learn about PCB layouts and PCB building | * Learn about PCB layouts and PCB building | ||
* Learn about on board accelerometer and get values on terminal | * Learn about on board accelerometer and get values on terminal | ||
+ | * Understand the LED matrix data sheet | ||
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+ | * TO DO | ||
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− | * | + | * Develop patterns on LED matrix |
* Game algorithm design | * Game algorithm design | ||
− | * Understand accelerometer | + | * Understand the accelerometer values and develop a filter to obtain required values |
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* TO DO | * TO DO |
Revision as of 03:17, 18 October 2019
Contents
Project Title
Road Max Fury- Game using FreeRTOS
Abstract
Road Max Fury is a game based on a classic car racing arcade game developed in 1984 by Konami named Road Fighter. We planned to reproduce this game as a part of our CMPE 244 project. The goal is to reach the finish line without running out of time, avoiding other cars on the road or running out of fuel .The fuel is refilled by hitting petrol pump which the player can encounter at random location during the course of the game. The player also needs to prevent car from hitting the edge of the road to prevent the collision.
Example Link: https://www.youtube.com/watch?v=1FzumH75whY
Objectives & Introduction
Show list of your objectives. This section includes the high level details of your project. You can write about the various sensors or peripherals you used to get your project completed.
Team Members & Responsibilities
- Namdev Prabhugaonkar
- Rutuja Shah
- Saumil Shah
Schedule
Week# | Date | Deliverables | Status |
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1 | 09/29 |
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Week# | Date | Deliverables | Status |
2 | 10/12 |
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Week# | Date | Deliverables | Status |
3 | 10/16 |
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Week# | Date | Deliverables | Status |
4 | 10/23 |
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Week# | Date | Deliverables | Status |
5 | 10/30 |
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Week# | Date | Deliverables | Status |
6 | 11/06 |
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Week# | Date | Deliverables | Status |
7 | 11/13 |
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Week# | Date | Deliverables | Status |
8 | 11/20 |
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Week# | Date | Deliverables | Status |
9 | 11/27 |
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Week# | Date | Deliverables | Status |
10 | 12/10 |
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Week# | Date | Deliverables | Status |
11 | 12/18 |
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Parts List & Cost
Part | # | Cost | Source |
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SJ2 Board | 2 | $110.00 | Preet |
Azerone 32 x 64 LED Matrix | 1 | $31.99 | https://www.amazon.com/gp/product/B07F2JW8D3/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1 |
HiLetgo MP3 Decoder | 1 | $6.99 | https://www.amazon.com/gp/product/B0725RHR4D/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1 |
Design & Implementation
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Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
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<Bug/issue name>
Discuss the issue and resolution.
Conclusion
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Project Video
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Project Source Code
- []
References
Acknowledgement
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References Used
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Appendix
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