Difference between revisions of "F18: Flappy Bird"
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== '''Objectives & Introduction''' == | == '''Objectives & Introduction''' == | ||
+ | '''Introduction''' | ||
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+ | Flappy Bird was designed as a 2D game with simplicity in mind. There is one push button interfaced with SJ One board that controls the movement of the bird and helps it maneuver and skip the incoming obstacles. | ||
== '''Team Members & Responsibilities''' == | == '''Team Members & Responsibilities''' == |
Revision as of 05:01, 19 December 2018
Contents
Grading Criteria
- How well is Software & Hardware Design described?
- How well can this report be used to reproduce this project?
- Code Quality
- Overall Report Quality:
- Software Block Diagrams
- Hardware Block Diagrams
- Schematic Quality
- Quality of technical challenge and solutions adopted.
Project Title
Flappy Bird
Abstract
Flappy Bird is a fun and intuitive mobile game on Android platform driving a lot of people crazy these days. In this game, the player can control the vertical movement of the bird that is pressing on the button makes the bird leap upward for a little bit, and the bird will fall freely without control. In the proposed game design, as soon as the game begins, obstacles will keep appearing from the right side of the screen and moving leftwards which will make bird seem to be flying in the forward direction. The goal of this game would be to control the bird, dodging and passing it through an incoming obstacle with as many obstacles as possible. The will run endlessly until bird hit the obstacle, ground or ceiling. At the beginning of the game, the player is acknowledged of the controls, rules as well as the highest score that they have to beat. Once the Bird is unable to beat the last obstacle, the game is concluded and the score for that session is displayed.
Objectives & Introduction
Introduction
Flappy Bird was designed as a 2D game with simplicity in mind. There is one push button interfaced with SJ One board that controls the movement of the bird and helps it maneuver and skip the incoming obstacles.
Team Members & Responsibilities
- Karan Daryani
-PCB Layout Designing -Obstacle generation driver design
- Artik Shetty
-Bird generation driver design -Hardware and Product enclosure design
- Mahesh Shinde
-Managing Wiki page. -Collision detection driver design.
- Rachit Mathur
-Code Integration(overall tasks integration). -Switch control implementation.
Schedule
Week# | Date | Task | Status | Actual Completion Date |
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1 | 09/18/2018 |
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2 | 10/9/2018 |
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3 | 10/16/2018 |
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4 | 10/23/2018 |
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5 | 10/30/2018 |
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6 | 11/06/2018 |
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7 | 11/13/18 |
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8 | 11/20/18 |
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9 | 11/27/18 |
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10 | 12/04/18 |
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11 | 12/08/18 |
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Parts List & Cost
Item# | Part | Manufacturer | Quantity | Cost($) |
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1 | SJ One Board | Preet | 1 | 80.00 |
2 | Adafruit RGB LED Matrix | LED Matrix | 1 | 62.00 |
3 | Power Adapter | Power Supply | 1 | 7.95 |
4 | JLC PCB | JLC PCB | 1 | 22.00 |
6 | Miscellaneous (Jumper Wires, Connectors, Switches) | Excess Solution | 2.00 |
- Total Cost: $173.95
Design & Implementation
The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.
Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.
Include sub-sections that list out a problem and solution, such as:
<Bug/issue name>
Discuss the issue and resolution.
Conclusion
Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?
Project Video
Upload a video of your project and post the link here.
Project Source Code
References
Acknowledgement
Any acknowledgement that you may wish to provide can be included here.
References Used
List any references used in project.
Appendix
You can list the references you used.