Difference between revisions of "F18: Goals of Glory"
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The project is divided into 4 modules | The project is divided into 4 modules | ||
− | '''1) | + | '''1) LED Master Module: ''' The main LED matrix is driven by a Master SJone board which is responsible to map game visuals. |
− | '''2) Wireless Module: ''' Communication medium between the goalkeeper and player | + | '''2) Wireless Module: ''' Communication medium between the goalkeeper, player, and main SJone board |
+ | |||
+ | '''3) Accelerometer Module: ''' The module is responsible for getting the player and goalkeeper movement that will later be mapped to drive game visuals | ||
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==== Game Stats: ==== | ==== Game Stats: ==== |
Revision as of 23:05, 7 December 2018
Contents
Project Title
Goals of Glory
Abstract
Gesture-based gaming is getting tremendous adoption due to immersive gameplay and increased player engagement. Goals of Glory is a classic penalty shootout game where 2 players can play wirelessly, and the corresponding game visuals are displayed on the LED Matrix in real time. The logic for player movement is based on the output from a Gyroscope and an Accelerometer embedded on MPU 6050 whereas accelerometer on the SJone helpS drive goalkeeper movements. Thus the sensors such as accelerometer on the SJone board and gyroscope on MPU 6050 detect the motion of player leg movements to kick and hand movements of the goalkeeper to stop the ball and the corresponding game animations are mapped on 64x64 LED Matrix. Thus the LED matrix is interfaced to the SJone board in such a way that the main SJone board controlling the LED Matrix receives commands wirelessly from hand and leg movements of each player via the Nordic wireless mesh network. Three display screens are developed for the game UI- Start screen, Game screen, and result screen. Thus, by playing Goals of Glory, players can experience gesture-based gaming capabilities.
Objectives & Introduction
Introduction
The project is divided into 4 modules
1) LED Master Module: The main LED matrix is driven by a Master SJone board which is responsible to map game visuals.
2) Wireless Module: Communication medium between the goalkeeper, player, and main SJone board
3) Accelerometer Module: The module is responsible for getting the player and goalkeeper movement that will later be mapped to drive game visuals
Game Stats:
- 2-Player Penalty shootout Game
- 3-sec timer for each player to shoot
- Press switch on the main SJOne board to start
- Move the Goalkeeper SJone board left-right to have a corresponding movement of LED Matrix
- Control the ball movement via player SJone board to give direction i.e. left, right or straight
- Highest player to score wins and is displayed on the result screen
Objectives
Team Members & Responsibilities
- Player Movements
- Aniket Phatak
- Bhargav Shashidhara Pandit
- Goalkeeper Movements
- Tahir Rawn
- Harmeen Joshi
- Display (RGB LED Matrix)
- Harmeen Joshi
- Tahir Rawn
- Satya Sai Deepak. Naidu
- Wireless (Nordic)
- Aniket Phatak
- Bhargav Shashidhara Pandit
- PCB Design
- Satya Sai Deepak. Naidu
Schedule
Week# | Date | Task | Status |
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1 | 09/25 |
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2 | 10/02 |
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3 | 10/9 |
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4 | 10/23 |
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5 | 10/30 |
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6 | 11/06 |
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7 | 11/13 |
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8 | 11/20 |
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9 | 11/27 |
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10 | 12/4 |
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11 | 12/19 |
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Parts List & Cost
Item# | Part Desciption | Vendor | Qty | Cost |
---|---|---|---|---|
1 | SJOne Boards | Preet | 3 | $240.00 |
2 | 64x64 RGB LED Matrix | Sparkfun | 1 | $75.00 |
3 | Power Adaptor Cable | Amazon | 1 | $9 |
4 | PCB | PCBWay [1] | 10 | $30 |
5 | MPU 6050 | Amazon | 2 | $11 |
6 | WiFi Antenna | Amazon | 3 | 24 |
7 | Mounting gloves | Amazon | 1 | $20 |
8 | Power Bank | Amazon | 2 | $24 |
9 | Miscellaneous (Jumper wires, Connectors, SMD's) | Excess Solution | $5 |
Design & Implementation
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Hardware Design
Discuss your hardware design here. Show detailed schematics, and the interface here.
Hardware Interface
In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.
Software Design
Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.
Implementation
This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.
Testing & Technical Challenges
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<Bug/issue name>
Discuss the issue and resolution.
Conclusion
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Project Video
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Project Source Code
References
Acknowledgement
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References Used
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Appendix
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