Difference between revisions of "F18: Zero Zero UFO"
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== Parts List & Cost == | == Parts List & Cost == | ||
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+ | {| class="wikitable" | ||
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+ | ! scope="col"| Sr No# | ||
+ | ! scope="col"| Part | ||
+ | ! scope="col"| Price | ||
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+ | ! scope="row"| 1 | ||
+ | | SJOne Board | ||
+ | | $80 | ||
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+ | ! scope="row"| 2 | ||
+ | | 64x64 LED Matrix | ||
+ | | $74.95 | ||
+ | |- | ||
+ | ! scope="row"| 3 | ||
+ | | Level Shifters | ||
+ | | $2.95 | ||
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== Design & Implementation == | == Design & Implementation == |
Revision as of 01:22, 7 November 2018
Contents
Grading Criteria
- How well is Software & Hardware Design described?
- How well can this report be used to reproduce this project?
- Code Quality
- Overall Report Quality:
- Software Block Diagrams
- Hardware Block Diagrams
- Schematic Quality
- Quality of technical challenges and solutions adopted.
Project Title
Abstract
Bringing a classic game back to life using Embedded Processors and FreeRTOS will help bring a new take to the basic handheld game. We decided to develop the UFO survival game. The objective is to keep the UFO flying for as long as you can whilst avoiding randomly generated obstacles and the other players ufo. The players will control their respective UFOs with the help of the "Accelerometer" sensor present on the SJone board. The ufo can move in either of these directions; Upward, Downward, Forward, Backward , to avoid crashing. The obstacles will move from Right to Left but the Players' UFOs will stay in the field of vision, i.e. they will always be on the screen. The obstacles will have random spacing and random size, testing the users focus. Player who survives longer wins the Game.
Objectives & Introduction
Team Members & Responsibilities
- Neel Patel
- Aman Chandan
- Oliver Zhu
- Himanshu Gunjal
- Pooja Baviskar
Schedule
Week# | Date | Task | Actual |
---|---|---|---|
1 | 10/16 | Order Components | We will finish ordering all the components required for this. |
2 | 10/23 | Interface LCD Display | Finish Displaying the UFO + Start screen. |
3 | 10/30 | Move UFO and Wireless Comms | Move UFO in z-axis and beta test Wireless communications (Send a message wirelessly between boards). |
4 | 11/6 | Wireless Communication Estd | Send accelerometer coordinates wirelessly. |
5 | 11/13 | PCB schematics and Obstacle generation. | Finish PCB schematics and moving randomly generated obstacles from right to left. |
6 | 11/20 | Collision Detection and Layout Complete | Finish collision detection algorithm and PCBs should be ordered. |
7 | 11/27 | Adding Second Player | Add second player to the screen. |
8 | 12/4 | Cosmetic Detailing | Use Cardboards and Stuff to finish the project and make it look like a product.
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Parts List & Cost
Sr No# | Part | Price |
---|---|---|
1 | SJOne Board | $80 |
2 | 64x64 LED Matrix | $74.95 |
3 | Level Shifters | $2.95 |